TLDR: New furniture, automation, enthralling mechanic, better character creation colors/shirts/hair, new smithing minigame.
Howdy Ranchers - After several months of development, this update introduces a new Enthrall system, improvements to L’Hotel Belmont, a Smithing minigame, and expanded character customization.
After unlocking the Enthrall ability, you can subjugate travelers in Rockhound by consuming their Sanity. Once enthralled, they will automatically perform tasks and gather resources for you based on their occupation.
Farmers water crops surrounding a Water Pump.
Miners join you in the Mines and collect ore around a Minecart.
Fishers produce fish near a Worm Bin (if bait is stored inside).
Lumberjacks produce logs in a Wood Pile placed near trees.
While enthralled, you'll get gathered resources, boons, and a steady supply of blood. Enthrallment lasts 3 days, and you'll be notified when the enthrallment breaks, so be sure to re-enthrall them if you want certain travelers to stick around indefinitely. Also, remember that they are still human and you'll need feed them as normal so that they don't perish.
Rockhound’s hotel has undergone renovations! After progressing Chauncey’s questline, you can now assign your travelers to rooms. Roomed travelers generate passive income every night, depending on their Class and the quality score of the room.
Over 50 new craftable furniture items have been added, ranging from plants, beds, dressers, bathtubs and other decorations, each of which contribute to a room's quality score, increasing the income it produces.
Enthralled – When housed in the Hotel, your Enthralled workers will gain XP when working. As their Level increases, feeding on them grants access to higher-level and rarer boons. Gatherers gain XP from gathering, Artisans gain XP from crafting, and Elites gain XP from using town amenities.
When smithing an item for the first time, you must complete a Smithing minigame. Successfully smithing the item lets you Quick Craft, allowing you to smith the item in the future without repeating the minigame.
Based on feedback, we've added more things to Character Creation:
Custom color palette (skin tone, hair color, shirt color)
Improved hairstyles
New shirt styles
Thanks for making it this far. Here's a sneak peek - what exactly is Cranberry up to?