Hello Gloomvexers!
The latest update v0.4.6.x is here, and it’s a big one! I’ve focused heavily on "Game Feel" and "Feedback" – making every hit, kill, and boss victory feel more impactful.
Here is what’s new:
Killing a boss now feels like a true achievement!
• New Death Sequence: Watch bosses implode and explode in a massive shockwave.
• Map Wipe: The final explosion progressively clears all remaining enemies.
• “CORE DEFEATED”: A new celebratory banner marks your victory.
• Impact: All enemies now flash white when hit.
• Player Feedback: Character bleeding, screen shake, and screen flashes added when taking damage.
• Sound: New audio cues for player hits.
The entire menu system has been modernized:
• New Main Menu: Animated buttons, hover effects, and crisp new sprites.
• Redesigned Screens: Achievements, High Scores, and the HUD have been completely revised.
• Navigation: Major improvements for Controller users in menus and the shop.
• ESC-Key Fix: Returning to the main menu from the Game Over screen no longer causes issues.
• Reworked Fusions: Fusion results are now random and feature a stylish new display.
• Persistent Chips: Dropped chips no longer disappear!
• Balancing: Reduced enemy damage and speed scaling per wave for a smoother progression.
I’ve implemented a professional logging system. This will automatically generate logs for bug reports, making it much easier for me to fix any issues you find during the playtest!
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Join the Discord to report bugs or share your feedback: 👉 https://discord.gg/DWNG7wjF Thank you for playing and helping me shape Gloomvex!