We’ve shipped a focused set of updates across the 0.4.1–0.4.3 line, targeting combat readability, VFX consistency, and UI clarity. Below is the full change overview, structured by version.
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v0.4.3.x — Combat VFX & UI Iteration
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Visual & Weapon Feedback
• Improved Lightning Weapon animation
• Improved AoE Weapon animation
• Improved Frost Weapon animation
• Increased Frost Weapon initial size by 50% for better on-screen presence
• Improved Flamethrower animation
• Fixed Flamethrower DoT upgrade behavior
• Burning enemies now display a flame overlay while affected by DoT
• Removed blood effects to better align with the game’s thematic direction
• Added an explosion effect when enemies are killed
• Improved Laser animation
• Improved Homing Missile animation
Upgrade Menu Improvements
• Upgrade Menu overhaul:
– Upgrade details are now displayed (clearer impact and decision-making)
– Buttons received visual improvements (better readability and hierarchy)
• Upgrade Shop now displays upgrade stats
Gameplay & Balance Adjustments
• Attracted XP gems now move to the player significantly faster
• Added an informational popup explaining the Chip system:
– Triggers on the first Chip drop to improve onboarding
• Reduced ranged enemy firing interval (slower rate of fire)
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v0.4.2.x — UI Visibility & Progression Support
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• Added a visual weapon slot display on the left side of the screen showing all equipped weapons
• Each weapon displays with its unique icon, color-coded frame glow, and an animated level indicator
• Weapon slots use a compact vertical layout with glowing yellow level numbers overlaid at the bottom of each frame
• Display supports up to 5 weapons simultaneously with minimal spacing for improved screen real estate usage
• Added weapon icons to the upgrade shop
• Fixed “Interior Designer” achievement unlock
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v0.4.1.x — Core Fixes & Presentation Polish
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• Fixed Frost Nova: Freeze duration upgrades now stack correctly (+1s) instead of resetting
• New Cursor: Replaced the standard mouse pointer with a pulsating crosshair
• Visual Update: Boomerang now uses a custom sprite instead of a placeholder
• UI: Various minor bug fixes and general polish
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