This update was mostly about polish rather than adding new mechanics.
I finally got the interaction logic into a solid state. Right now, the main focus is adjusting the game specifically for the demo and making it bigger and more gameplay-focused. The atmosphere already feels strong, so this phase is about giving the player more to explore and interact with.
This direction is temporary. The goal is to finish the final ending of the demo first. After that, I will switch back to atmosphere improvements and start working on the second demo ending.
This week I also launched a TikTok account and added some new screenshots.
Thanks for following the project and enjoy.