In-game event

Update v5.11.6

Nin Online · published · build 21564193

Creator Spotlight

This is a really fun one! Our resident creator, Wugoni, made a video to advertise Nin Online. It's creative, fun and to the point. Have a watch!


Today's Update

Today's housekeeping update fixes a ton of small inconveniences and visual flaws as well as polishes existing features further.


Features

  • Characters now have Squish and Squash animations when jumping, falling and landing

    This is just animation 101! This gives the character more life and makes movements feel more real. It especially helps with jumping on the spot not looking like the character just got momentum to jump out of nowhere.

  • Critical Hits now show damage in a different color and shake

    They are the same color as the critical animation! Critical damage done to you have a different look as well.

  • HUD Buttons (& More Menu) are now exposed to localization
    For a long time now (since 2013 actually) the buttons have had the text built into the graphic. This meant that we could not translate them for each language. It was a tedious job to get it moved, so it's taken awhile.


Content

  • Added Rat Mask to loot table of Mutant Rats


Changes

  • (Backend) Optimized Pathfinding Algorithms

  • Improved Furniture Rotation animation to spin clockwise when rotating them

  • Added Reject button to shared mission prompts

  • Improved loading of first map to warm up textures in login screen

  • Improved Running animation to show all frames more accurately to how it was originally designed
    Up until now, it's been using the walk animation frame stepping on the run animation, but the run animation was designed to be used differently. This caused running to look a lot like floating.

  • Legs of running characters no longer flail around when moving while falling

  • World Map now centers on default map when current map doesn't exist in any world map

  • Redesigned Settings Menu to have tabs on the side

  • (GMs) Moving furniture with Warp Target now uses same new animation

  • Rats, Blood Puppets, Cursed Host and Evil Spirits and Snakes now use a smarter pathfinding algorithm


Bug Fixes

  • Fixed Mission Sharing (Regression from last update)

  • Fixed NPC shadows on elevated tiles

  • Fixed players on your map falling from the sky when you login

  • Fixed a visual glitch where Logout Warning Prompt appearing for a single frame when you return to main menu, in the main menu

  • (GMs) Fixed game hanging indefinitely when warping with Escort mission

  • (Admin) Fixed layout of equipment list in Player Editor

  • (Hopefully) Fixed another login crash

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