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World Warfare & EconomicsEventsVersion 0.88.2 [BETA-Branch]
Game update

Version 0.88.2 [BETA-Branch]

World Warfare & Economics · published 8 Mar 2025, 02:01 UTC · build 17643317

All eventsPlayers around this dateRead on Steam

Hey everyone!

I've analyzed and investigated the most urgent issues and also added a few new features! 😊
Many of the fixes and changes haven't gone through extensive QA yet, so we're releasing this update on a public beta branch - free and available for everyone to test.

Of course, any reported issues that haven't been addressed in this update are still under investigation and will be fixed as soon as possible. Thank you for your patience and feedback!

I'm still working on a save and load system that will support version changes. In the meantime, old save files are not compatible, so a new game must be started.
Thank you for your understanding!

Beta versions will initially be released for Windows only. Mac users will receive the update a few days later

New Features

  • Protests system implemented
  • Yearly reports now available
  • Comparison panel (accessible through the stats panel) allows comparison of key values, statistics, and needs by month or year
  • Trade panel added to track existing trade deals
  • Option to dismantle province facilities and military bases
  • Multi-selection for military units using middle mouse drag (rectangle selection)


Quality of Life Improvements

  • Increased military unit UI scale by 25% and changed the font for better readability
  • Added toggle options for displaying war and disaster pop-ups
  • Additional information is now displayed when constructing resource facilities
  • The default view for facility production now shows needs instead of resources


Gameplay Changes

  • Increased the threshold for happiness changes, making happiness gain and loss slightly faster.
  • Increased the number of city seats produced per bus line
  • Relationship calculations now consider countries' active wars
  • AI and players now automatically gain movement rights with defense pact allies
  • AI now considers the civilian casualties others cause when making war decisions and planning military operations
  • Reduced the effect of religion on international relations
  • Taxes now have a greater impact on happiness calculations
  • Adjusted employment distribution and calculation methods


Data Updates

  • Updated naval unit data for Spain, Iran, and India


Bug Fixes

  • Allies, friends, and defense pact nations will now condemn border violations correctly
  • Unemployment rate calculation cannot be controlled and might end up extremely high
  • Fixed incorrect surplus values displayed in the resource panel
  • Signing export deals was too difficult
  • Resolved an issue where daily manufacturing calculations could cause exceptions and long-term calculation errors.
  • Personnel recruitment numbers were not updating correctly at the end of each year.
  • Deploying navy fleets could mistakenly deploy a squadron instead
  • Switching layers allowed ships to embark on themselves
  • Annexed countries’ wars would remain active
  • Annexed countries’ would stay active in player intelligence networks
  • Military units disappearing after wars—only AI units stationed in annexed provinces will now be returned to the inventory (player should remains unaffected)
  • Taxes could become NaN in small countries
  • After annexation, enemy interceptors were still visible and remained in place
  • Naval bases and seaports could not be built in annexed territories
  • Annexed countries sometimes remained as active intelligence networks
  • Dismantling units did not return soldiers to the inventory
  • Some countries would start with 0 taxes, causing imbalances
  • Players were incorrectly receiving "not enough nuclear missiles" messages when launching non-nuclear missions
  • High payload/tanker refueling stats caused unit prices and power levels to become excessively high
  • The GDP displayed on the home panel was not calculated correctly for the selected currency
  • Numerous English typos corrected.
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