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ICARUS›Events›Icarus Week 230 Update | Boar Husbandry & Tame Slaughtering
Major update

Icarus Week 230 Update | Boar Husbandry & Tame Slaughtering

ICARUS · published 4 months ago · build 23014177

All eventsPlayers around this dateRead on Steam

Welcome to Week 230.

This week brings Boar Breeding to Icarus with a new Juvenile version of the Boar, new Fertility Serum to craft and 7 new Phenotypes to explore.

Coincidentally, we've also added what we're calling the "Slaughtering Mechanic". The ability to quickly dispatch tames through the use of a new Butcher's Knife.

We also provide a small preview of what's coming next week - a new radioactive fish called 'Blinky'.

Notable Improvements:

  • Replaced Icy Mammoth map icon with new one
  • Fixed issue where storm wall was causing navigation to be dirtied when active, impacting performance
  • Several balance tweaks to the Hammerhead slug boss fight. Reduced Spin Attack projectiles, removed slow on ranged poison attack, reduced debuff timer from stepping on slug trail and poison spots, destroying a cocoon further debuffs inside slugs, and more.
  • Fixing issue where if players have debuffs lowering their maximum health that persist on death (such as radiation poisoning) when revived there were cases where players where revived with 0 Health (10% of current max), this could result in a value of less that 1 resulting in their immediate death, this has now been fixed, at a minium players will revive with 1 health
  • Fixed Snow Wolf tame mesh incorrectly using GFur material
  • Added inverted Limestone Floor and Ramp building pieces

This Week: Boar Husbandry & Phenotypes

This week, we’ve expanded animal husbandry further with the introduction of Juvenile Boars, which some of you may have spotted in last week’s update. These young boars add another layer to breeding and progression as you develop your pigsty.

We’ve also introduced 7 new phenotypes, including 2 rare variants for players to seek out and collect, giving you more variety and long-term goals as you refine your herd.

To help get things started, there’s a new Boar Fertility Serum available to craft at the Ranching Station, making it easier to kick off your breeding efforts and experiment with different outcomes.


This Week: Slaughtering Mechanic

This week, we’re introducing the Butcher’s Cleaver, a tool designed to make removing unwanted tames quick and hassle-free. Craftable at the Anvil, Forge, or Foundry, it allows you to quickly dispatch mounts and tames by holding ‘X’ while equipped.

Previously, players had to rely on inefficient methods like leading tames into lava or slowly dealing damage with weapons. This new tool provides a faster, more practical solution for managing your creatures.

In addition we have also added a new achievement this week 'You Monster' which will be awarded upon successful slaughtering of a tamed creature.

We also plan to expand on this system in the future, with potential options like trading or selling unwanted tames to NPCs.


Next Week: Blinky & Elysium Fish Map

Next week we plan on introducing a brand new fish map to Elysium - with a better distribution as well as introducing a new fish found only when fishing in an irradiated zone.

Meet Blinky.


Your support makes these updates possible.

https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/


Changelog 3.0.8.151546-rel-DangerousHorizons

New Content

  • Adding in better animations and actions with the Butchers knife, tweaking slaughter action so the timing blood and death line up, adding tool damage and tag to the knife so it can be swung like a normal weapon
  • Added Butcher Knife icon.
  • Adding Blueprint and Recipe for the Butchery Knife
  • Set Boar base skin variation to be selectable
  • Added 'You Monster' Achievement Icon.
  • Added the wild boar juvenile art assets and updated the blueprints and data table with the new assets.
  • Boars can now be bred together to make children
  • Adding 'You Monster' Achievement to the .ini file
  • Adding and Hooking up the 'You Monster' Achievement
  • Juvenile Boar - Added new AnimBP and blendspaces to match speed to animations.
  • Boar Juvi flinch volume adjustment
  • Adjusting Cleavers Name to be Butcher's Cleaver
  • Adding boar Juvi unique flinch - death audio, audio setup and data rows
  • Adding Juvenile Boar Icon Images for the Carcass and Head

Fixed

  • Replaced Icy Mammoth map icon with new one.
  • Tweaked Lithium Crossbow ironsights transform. Fixed Larkwell Explosive Bolts not making explosion sound on impact
  • Hammerhead Boss balancing - Removed slow on ranged poison attack. Reduced modifier staying for 10 seconds after stepping off the slug trail (now 2 secs after). Also reduced the modifier duration after stepping off 'poison spot'.
  • Hammerhead slug - 'Spin Attack' no longer flings projectiles in all directions. just a small 20m radius around a single target and only 18 projectiles from 75~
  • Hammerhead Slug - Destroying a merging slug now reduces its health by 15% and goes on cooldown
  • Removed Black texture from Centrifuge materials and repath to default black texture for optimization
  • Fixing issue where if players have debuffs lowering their maximum health that persist on death (such as radiation poisoning) when revived there were cases where players where revived with 0 Health (10% of current max), this could result in a value of less that 1 resulting in their immediate death, this has now been fixed, at a minimum players will revive with 1 health
  • Fixed issue where storm wall was causing navigation to be dirtied when active, impacting performance
  • Map Icon consistency pass and New Mammoth Map Icon.
  • Fixed Snow Wolf tame mesh incorrectly using GFur material
  • Added inverted Limestone Floor and Ramp building pieces
  • Adding Juvenile Boar Setup, items, ai, carcass, loot etc

Future Content

  • Legendary Chainsaw - Idle anims/sound turn off when no sawblade attached.
  • Adding rad boss death vocal, audio event and data table setup
  • Legendary Chainsaw - Added sounds when trying to fire/attack when unavailable. Added error text when both out of ammo and out of fuel.
  • Adding long and short versions of the rad boss roar to be more appropriate for different events. Adding a second version of butcher knife chop to add variation
  • Updating LCS dry fire audio
  • Legendary Chainsaw - Added stats for durability/fuel use on alternate fire and implemented. Removed old unused SWQ actionable
  • Moving Biome Overrides for be Lighting Change, Blocking out Jungle, Swapped out Blue monstera with Money Plant and Updated Foliage Type Settings, Outpost 11
  • Added fish20 art assets with animation and WIP textures
  • Hairy Palm bush variant added, will need proper DMs and DT setup
  • Updated Choppable Banyan trees with ivy around the trunks.
  • Added Storca skin variants to Data table
  • Adjustments to chainsaw to smoothen the experience now that it turns off after firing each blade.
  • Legendary Chainsaw - Saw will spin for longer after stopping attacking to show blades spinning on cooldown. Adding unique killing audio for butchers knife to be used when slaughtering poor innocent mounts RIP
  • Adjustments to rad boss audio anim timing and boss arena small eq tweak
  • Added further DT validation for Mount skin variations to ensure consistency with setups and awareness of disabled skins
  • Switched generate_confluence.py to use separate API token linked to ConfluenceBuildStatus
  • Legendary Chainsaw - Removed engine pull anim from the focusable and it now plays correctly when turning the saw on with ammo and fuel
  • Legendary Chainsaw - Fixed bug where refined wood conversion would only grant 1 wood even with 100% rate.
  • Updated Fish 20 textures and created anim bp and ctrl rig
  • Blocking out Jungle, Changing Density and Size of Foliage, Outpost 11
  • Adding correct montage in for swq chainsaw to ensure the correct pull chord sound plays. Small adjustments to starting sound now the behavior is different and it pulls after every shot.
  • Ubis/Swamp Bird skins textures and materials setup
  • Updated Great Hunt - Settlement Adding Geothermal Lake and Landscape Sculpting, Red/Yellow Quad, Elysium
  • Adjusted colors and thinned out large leaves for the Money Plant.
  • Fixed choppable Banyan tree to have ivy and moss disappear properly when chopped at the trunk
  • Added image for the blinky fish fishing record and updated the fishdata DT with the new image
  • Updating out Jungle Blockout and Set Dressing Lakes, Outpost 11
  • Added first-pass Bird of Paradise plant for jungle biome
  • Adjusted color for the Hairy Palm and bush.
  • Fixed inconsistent filenames for Fish icons
  • Fixed issue where a disabled button related to future content was incorrectly showing in player inventory
  • Adjustment to the ending of swq chainsaw so it better matches the amount of spin the blade currently has after use.
  • Updated fish20 static mesh with correct eye UVs
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