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Sol Cesto›Events›Corrective patch no. 2
Game update

Corrective patch no. 2

Sol Cesto · published 5 months ago · build 22906773

All eventsPlayers around this dateRead on Steam

Hello 👋
I’m back with some new fixes
! Once again, not all bugs have been resolved yet. But I’m continuing to work full-time on Sol Cesto (with the help of Goblinz's QA team), and debugging remains my top priority 🌞

Here are the fixes and adjustments included in this patch:

  • The crash that occurred when using the die at the moment the lizard loses its tail has been fixed.

  • It’s no longer possible to get locked by using an item or a power on the very last screen of the game.

  • The goblin blade now collects the gem if it kills a monster carrying one.

  • The goblin blade no longer causes a lock if it triggers on a screen without monsters.

  • Pausing the game while holding an item no longer causes the item to disappear.

  • The bucket no longer goes as low as before.

  • The vendor’s prices now correctly reset to normal after attempting to knock her out several times in a row.

  • The vendor no longer sweats under threat when she is no longer present.

  • The hand trap in biome 4 now takes longer before killing.

  • Some Spanish translation errors have been fixed.

  • Music volume is now preserved when returning to the title screen.

  • For some Windows 11 users, the issue with windows multiplying during an alt-tab should now be resolved (we are still working on this complex issue, which depends on the engine we use rather than the game itself).

  • Rebalancing of the spawn rate of certain teeth.

  • Rebalancing of the price of several items.

Thanks again for your patience and for all your feedback. The game has been a huge success for us, and we’ll do our best to make sure you have a great experience. See you very soon for the next patch 🙌

Géraud.

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