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Heartless & Dreadful : Return by 72 Hours›Events›Patch v1.25.1
Game update

Patch v1.25.1

Heartless & Dreadful : Return by 72 Hours · published 5 months ago

All eventsPlayers around this dateRead on Steam

Sorry took a little longer because i had been doing it at night and re-encoding videos for both windows and linux took like 3 hours + doing a build took an extra 1 and it was like 1 AM and I was like FUC it takes so long i go to bed.

All platforms:

- Added a bandaid/extra check for unlocking Divergence because the code is smelly, now if you load a save file that has game beaten flag, it should set it properly.

(This should solve divergence being locked after reinstalling the game and loading a completed game save file. If it's still somehow screwed, you can press F1 after loading your save file in the main menu to force unlock it.)

- Added text to indicate what to do to unlock divergence in the level selection menu to make it a bit more obvious.

Linux specific (I tested these on my Linux laptop, all seems to work.)

- Reverted default rendering api to Vulkan for Linux because upgrading to Unity 6 changed it to OpenGL to be the default one for some reason.

- Re-encoded videos to use vp8 again just like pre 1.25. (That is why the download size is a bit too large. But this should resolve the issue of video playback not working on Linux devices.)

Thanks for the reports, if something is still broken let me know!

More from Heartless & Dreadful : Return by 72 Hours

Other announcements

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Heartless & Dreadful :Game update2 Sep 2026Patch v1.26.02I'll be making actual suggestion-related changes a bit later. Right now I really want to get rid of that stupid possible freeze/crash issue and I think that should help a lot. · Heavily reduced garbage collection on level load, which could possibly reduce/resolve the issue with loading some levels. This came at a cost of: Removing the world outline script. It never really worked properly in the…Heartless & Dreadful :Game update29 Aug 2026Minor collision fix for Mission 8.- Fixed an invisible wall leftover in Mission 8. Was actually going to push this one quietly but well, a fix is a fix. Let me know if anything's broken.Community29 Aug 2026Re: Crashing/Freezing on level transition.Hello fellas. I've been informed that some PC configurations can crash or freeze while loading the reworked levels, it's a bit unusual to me as there hasn't been any significant changes to code for level related stuff, just level geometry and placement of triggers. Currently, I have no way to reproduce this issue. I've tested on two PC configurations without an issue.If someone here has a PC co…