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Cardinal FallEventsUpgraded To Unreal Engine 5
Major update

Upgraded To Unreal Engine 5

Cardinal Fall · published 5 Mar 2026, 13:46 UTC · build 22212474

All eventsPlayers around this dateRead on Steam

In this releases, we upgraded the engine to Unreal 5. We also added cross play support between Steam and Epic and modified the game play after receiving feedback from players. Unreal 5 required us to change a lot under the hood, like our key rebinding and server browsing system. It also brought new bugs that we had to fix. Overall, though, the upgrade process went smoothly.

We would have preferred to stay on Unreal 4, but since this is a community project and the vast majority of developers want to learn to work with the newer engine, we decided to make the move.

We know Unreal 5 has been receiving some bad press over the past few years, especially in regards to performance. We noticed this too, but for our project it’s not as severe on newer video cards when using settings similar to what was typical for Unreal 4.

Upgrading from Unreal Engine 4.26 to 5.1 resulted in a ~9% performance loss on low end hardware like the nVidia GT 1030. We still want to target older hardware and will look into ways to increase performance. To greatly increase the performance of the engine, we disabled the resource heavy features like Lumen and Nanite.One of the other ways we maintained close to Unreal 4 levels of performance was by sticking with TAA anti-aliasing instead of TSA. On cards like the GT 1030, the framerate dropped by 55% using TSA anti-aliasing. If we wanted to improve performance even further, we could have disabled SSR for this release and the loss would have only been 2%. But we decide to keep it enabled otherwise some of our reflections would not look right.

We hope you enjoy the changes. And as always, please let us know if you have any issues or find any bugs in the game.

New Features:

Upgraded to Unreal Engine 5.

Added cross play support between Steam and Epic.

Modified the introductory game play.

Bug Fixes:

- As reported by a player, we fixed an audio replication issues on clients where the falloff with distance wasn’t working and clients could hear what the hosting player was doing. Thank you for the bug report.

- Also, various bugs were fixed that were a result of upgrading to Unreal 5.

More from Cardinal Fall

Other announcements

All events
Cardinal FallGame update7 Mar 2026Small Patch v0.1.5.9Bugs Fixed: After upgrading to Unreal 5, we rolled back to TAA anti-aliasing instead of TSA for better performance on older hardware. On cards like a GT 1030, the framerate dropps by ~55% with TSA ant-aliasing. With TAA we are only down ~9%. If we were to turn off SSR, the performance loss would only have been 2% but we decided to keep SSR on for this release.Cardinal FallGame update5 Mar 2026Small Patch v0.1.5.8Bugs Fixed: After upgrading the game to Unreal Engine 5, some Windows 10 machines experienced the last frame of the videos "sticking" onto the screen. We know Windows 10 is End of Life for most players, but we still want to support older systems. In the spirit of supporting older hardware, we migrated from WMF to Electra for video playback to resolve the issue.Major update4 Nov 2025We released our first patch that addresses a playability issue and small bugs.Less than 96 hours since launch, we released our first patch to address some of the concerns players left as feedback. This patch also fixes a few minor bugs. Here are the changes below. Feature: We implemented a new feature after a player left feedback implying that their encounter with security might be too difficult for some players. To mitigate this issue, we implemented a new mechanic that…