
Implemented full dynamic day and night system.
Scene lighting transitions smoothly over time.
Sky and star visuals adjusted.
Added second stage to Collect mode [ONLINE].
New server-driven spawn logic for food and objects.
Scores now carry correctly between stages.
Added three dart types with different behavior.
Increased dart speed.
Improved collision precision and destruction logic.
Reduced ball size.
Improved ball synchronization and rotation smoothing.
Refined grabbing and stealing behavior.
Improved overtime handling and goal reset logic.
Adjusted piston hazards interaction.
Improved client spawn positioning.
Increased object refresh frequency where needed.
Cleaned up leftover objects between rounds.
Improved server-authoritative spawn handling.
Improved side quest completion logic.
Added completion notification with sound.
Added tutorial information board.
Fixed food and buffs not despawning after minigames.
Fixed scoreboard resetting incorrectly between stages.
Fixed permanent buff icon not displaying.
Fixed incorrect mission auto-completion.
Fixed client not seeing previous map cleanup.
Fixed dart collision inconsistencies.
Fixed inventory slot handling edge cases.
Fixed ball desync jitter in online matches.