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Tellus: Echo of the Void›Events›Tellus Echo of the Void: Roadmap
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Tellus Echo of the Void: Roadmap

Tellus: Echo of the Void · published 7 months ago

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Tellus Echo of the Void: Development Roadmap

We’re excited to share the updated development roadmap for Tellus: Echo of the Void. This roadmap reflects how the project is evolving through version-based milestones, each one expanding the planet, its systems, and the player experience.

What’s Coming?

v0.1 – Foundation The journey begins. Players experience the initial launch of Tellus, including core survival mechanics, the first stage of terraforming with clear skies, Tier 1 machinery, and atmospheric events such as dust storms and meteor showers. (Current demo)

v0.2 – Horizons The world starts to open up. New Points of Interest like caves are introduced, alongside water systems, lakes, and moss. Terraforming expands significantly, unlocking Tier 1–3 machinery and rain storms that reshape the environment. (First release as Early Access)

v0.3 – Refinement Deeper exploration and challenge. Bunkers become explorable POIs, earthquakes are added as dynamic events, and Tier 1–4 machinery expands progression and survival depth.

v0.4 – Secrets Hidden truths emerge. Players discover a derelict spaceship, while the planet begins supporting grass, trees, and insects. Snow storms appear, and Tier 1–5 machinery completes the early terraforming arc.

v0.5 – Nature Life takes its first real steps. Wildlife is introduced, vehicles become available, and new caves expand exploration possibilities as the planet feels increasingly alive.

v0.6 – Expansion The world grows in scale and diversity. New biomes: ice, volcanic, and desert, are added, alongside advanced materials that open the door to more complex construction and technology.

v1.0 – Story The full experience comes together. The story of Tellus unfolds, multiplayer is introduced, and a major new Point of Interest, the Space Station, marks a turning point in both narrative and gameplay.


This roadmap is a living plan and may evolve based on development needs and community feedback. We’re excited to keep building Tellus step by step... and to share that journey with you!

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Tellus: Echo of the VoGame update9 Sep 2026[Patch 0.2.4e]Quick fix: - Input keys were not saved. - Water packs from Water Collector could not be usable to clients in multiplayer. - Thanks for all the reports! ^^Tellus: Echo of the VoGame update7 Sep 2026Tellus 0.2.4dTellus: Echo of the Void Patch: 0.2.4d - Water Collector production time has been restored to 5 minutes per water unit. It had accidentally been left at 3 seconds from a debug setting. - Fixed the collision of the large Wind Turbine II. - Fixed an issue where some machines could remain visually static after loading a save, even though they were still working. - Opening the inventory now keeps t…Tellus: Echo of the VoGame update4 Sep 2026Tellus 0.2.4.C2Hot fix for water collector.