Part of the trash disposal team, this scrappy Bunneria has always had a tendency to tinker with things. Taking an old furnace she has cobbled together a trash dispensing cannon used for launching unwanted junk large distances. Many may laugh but the jokes on them when blasting hostile bots with unwanted cards proves to be a valid tactic in the rules of the Cyber BREAKER system.
Vierra's core mechanic is the ability to fire her own cards as projectiles whenever she utilises the 'Discard Action'. That is to say, the mere act of throwing unwanted cards out of the hand is for Vierra a means of dishing out further damage.
As many of her unique cards are focused around the act of shooting out your cards, alongside limited access to standard movement and shoot style cards; knowing when to fire your cards or keep hold of them for future use is vital to success.
Volatile Striker
Deal 1 damage to target bot in your lane
Impact: deal 1 damage to adjacent bots
The Impact keyword triggers the moment a card turned projectile strikes a bot, in the case of Volatile Striker it'll cause an explosion around said bot.
Heavy Launcher on the other hand will push the impacted bot back, granting a portion of its standard effects from when normally played.
Heavy Launcher
Deal 2 damage to target bot up to range 3 and push it back 1 space
Impact: push the bot back 1 space
With cards like these that excel at being fired out, it won't be long before you are out of RESOLVE and can no longer afford to take the 'discard action'. That's where these next cards come into play.
Volley Fire
Fire adjacent cards
Loaded Barrage
Fire all cards in hand that are to the right of this card
And for the cherry on the top, how about also enhancing the damage of those projectile cards as you lay down the barrage.
Blazing Wall
Create a 2 hp heated wall up to range 2
Once per turn the first non-Blazed card 'fired' through this wall is Blazed increasing its damage by 2
Propulsion Booster
[APP: 2 turns] When a card is 'fired' its damage is increased by 1
APP: passive effect which remains in play for a number of turns
That's not the end of it either. In addition to the 15 unique cards tailored around the theme of turning your own cards into deadly projectiles, each BREAKER also has access to 5 unique artefacts that can be acquired over the course of a run, often providing a change-up to your style of play.
Revolver Roulette
Every 5th card 'fired' deals +1 damage
Accumulator
On turn start if no cards were 'fired' in the previous turn, gain max RESOLVE
And that concludes this preview into Vierra, cannoneer of the card. With more BREAKERS to introduce what new playstyles could there be waiting around the corner...