
This one took a whole bit of effort for just one new cursor, a noodle, it jiggles! :D
The rendering, physics, and scripting added to support this practically makes YM a small game engine now. This opens up alot more possibilities for future cursors. Dont worry, these features are only used when needed so they wont affect other cursors.
This is also the peak of the most complex efforts that were on the TODO list. I wanted to call this a 2.0 but I'd like to make such cursors open to community editing and publishing first.
Remaining items are AltGR key support and fixes based on your valuable feedback :)
Feedback greatly appreciated! - Steam - Reddit - More
And kudos to all the workshop contributors! :)