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Drop Duchy›Events›DROP DUCHY: PATCH 1.0.1
Game update

DROP DUCHY: PATCH 1.0.1

Drop Duchy · published 16 months ago

All eventsPlayers around this dateRead on Steam

Hear ye, hear ye!

It's officially been one week since Drop Duchy has been released, and we're back with a new update to correct the following bugs:

Patch notes - May 14, 2025

  • Fixed enemy Fluvial Guard sending (friendly) units to player river buildings
  • Fixed technologies not resetting properly at the end of the round (if you used them a round, you could no longer do it at the next round):
    • Daily Bread
    • Blessing

  • Fixed terrain-related buildings sometimes appearing as enemies even if the terrain was removed: no more Watch Towers in a grid without plains, or Shipyard in grid without river (if you suppress the terrain type, ennemis shouldn't have terrain-related buildings of the deleted terrain)
  • Fixed the displayed type of cards:

    • Fertile Grounds now properly shows "Production"
    • Exploited Lands now properly shows "Production"

  • Fixed being able to skip to Act 3 by spamming A at the end of the Act 1 screen (trigger 2 screens of terrain choice when spamming during the "boss defeated" screen)
  • Fixed expedition gains not updating after upgrading the Holy Land card while the menu is open
  • Fixed "Build a church" expedition not giving Faith for this round if you had already entered the location
  • Fixed exploit with Forced Conversion tech turning boss units
  • Fixed Health gains going towards the Boss 3 gauge instead of the Health bar (tech Blessing, Herborist)
  • Fixed audio cues missing when reloading the save during a round
  • Fixed swapped translations between some faction quests descriptions in all languages except English

    • "Upgrade Belfry x10"
    • "Upgrade Holy Crusade"
    • "Upgrade Belfry level 6 before the Wall"

  • Fixed Windmill description incorrectly requiring forests in Russian
  • Fixed challenges "Win against boss" not triggering if both camp end up with zero units left
  • Fixed The Wall piece not dropping down automatically, leading some players to think it was stuck
  • Fixed Ukranian translations on 5 cards to clarify the difference between "connected" and "adjacent"
  • Fixed the bug in which opening the Deck menu after selecting a card in Guild/University allowed to select one again
  • Fixed inverted values between Boss 2 & 3 additional recruits (Boss 2 is 10, Boss 3 is 20)
  • Fixed tech icons overlapping with the piece count & some pieces (on Boss 2), now reducing in size accordingly
  • Fixed Scoundrel challenge not triggering if you had only one of the two cards
  • Fixed Devotion card applying its effect several times to the same enemy building
  • Fixed Crusader Outpost not working on Fertile Grounds
  • Fixed squares spawned by Noble buildings not triggering exploration despite the row being full
  • Fixed "Hold the Door" quest not unlocking if the player wins the combat with zero units left
  • Fixed units icons staying on non-military buildings after they received units from Fluvial Guard
  • Fixed Church Tither appearing as a random reward despite removing the Forest terrain

If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news!

X / Twitter:

  • https://x.com/SleepyMillGames
  • https://x.com/TheArcadeCrew


And join us on Facebook, Threads, Instagram, and Bluesky!

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