Saleblazers · published · build 18245109
Hello shopkeepers!
This is a small update to fix a few bugs and adjust some settings based on player feedback.
Many of you have told us you liked the Hardcore Airstrafer difficulty introduced in 14.9.5, which we're happy to hear. Some players have also said that they wish for some more difficulty options between Easy and Normal and between Hard and Hardcore Airstrafer.
So, in today's update, we're introducing the Veteran Shopkeeper difficulty.

This difficulty lands somewhere between Hard and Hardcore Airstrafer, where enemies will be pretty challenging, research is expensive, but you still have access to teleportation.

We also slightly tuned down the Normal and Hard difficulties to better fill the gap between Easy and the new Veteran Shopkeeper difficulty.
If you already have your difficulty configured, it won't change, even on Normal or Hard. But if you change your difficulty preset it will use the new values. If you liked the Normal difficulty previously, the new Hard difficulty will be around what feels comfortable to you.
Remember, you can always configure a custom difficulty if you would like to from the lobby settings menu at any time.
This is a feature many of you have requested for some time so you can play with or around younger shopkeepers, or just from personal preference.

You can toggle the Show Blood setting in the gameplay settings.

With this setting disabled, blood VFX are hidden, and the blood splatters are replaced with footprints from the scuttle of your fight.

We got some feedback that some of the rune races could be frustrating because the race checkpoints were too hard to see.
I went ahead and updated the VFX for these checkpoints to make them a little friendlier to find and run through.

I also improved the collision detection for these checkpoints while I was here, so they should feel even more fair and responsive.
If you like the rune races and the new checkpoints, please let me know!