
We want to make sure the first taste of Eversiege is as polished as possible for everyone. To that end, we have just released a new update for the demo that brings it in line with the latest improvements and balance changes from the full game.
▸ Fixed several desync issues in multiplayer
▸ Fixed crashes that could occur during co-op or specific gameplay interactions
▸ Fixed creatures in lairs attacking targets outside their lair
▸ Fixed several areas where players could fall out of the playable zone
▸ Fixed multiple UI issues across menus, tooltips, and Battle Preparation
▸ Fixed disconnected players' heroes not being properly removed
▸ Creature Lairs now spawn siege units immediately upon clearing
▸ Melee heroes now approach at a fixed close distance on attack orders
▸ Minimap: cleared lair icons changed from blue to grey
▸ Town Hall panel UI overhauled
▸ Added visual feedback during Massive Onslaught events
▸ Various multiplayer save flow improvements
▸ Battle Flare: base value and scaling adjusted
▸ Improved Ent attack animations
▸ Polished sound effects across multiple factions and bosses
▸ New dialogue audio for faction intro cinematics
▸ Performance optimizations on procedural map generation
▸ Updated icons for several items
▸ Fixed numerous typos and rewording across tooltips, descriptions, and UI
▸ Replaced outdated "Scion" references with "Scyron"
▸ Clarified several misleading or incomplete item/building descriptions
Thank you for your continued feedback on Steam Discussion and Discord, we read all of it - so keep it coming!