Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Colony 37›Events›Colony 37 v0.52
In-game event

Colony 37 v0.52

Colony 37 · published 6 months ago · build 22124321

All eventsPlayers around this dateRead on Steam

Hi everyone!

This is a small update in terms of content, but it is still necessary to have its own post. Mainly, this update brings quite a lot of bug fixes and balance changes, although it is also introducing some additions to push the project forward. I'm trying to take a closer look at your suggestions and add them in small amounts with each patch (the next one will have more additions of this kind). I'm releasing new features in small batches because I'm a bit afraid that new stuff will create more problems than it will solve.

Changelog

Steamworks

- Implemented Steamworks.NET.

- Added a global leaderboard that displays the most profitable miners.

It was a complete pain in one place for a person who actually never did this, so it is an extremely work-in-progress addition. BUT! Now the game properly connects to Steam every time it launches, which means that such things as achievements and leaderboards (and other Steam-related stuff) are now possible. Just as a small addition, I've added a global leaderboard that displays the top 25 people who collected the most cash. Like I said, it is a work in progress; it should also display your current place even if you're not in the top 25. And I'll implement the "Hide your name in a leaderboard" feature asap for people who might not want to show their nickname (in other words, it is just a shell of what I'm planning to add).

Random Resource Size

- Resources now have a random size (cost) between 50% and 150% of their original value.

- Added 4 items that increase acquired resource's size (3 in the shop and 1 in the chest).

This is an experimental feature that hopefully adds a tiny bit more randomness into the game. Technically you can get lucky and gather a bigger chunk of a resource that costs more or... a smaller one. On average it literally does not change the amount of credits you can get, but it gives me more leeway to operate with the individual cost of each collected resource.

Slight Early Game Rebalance

- Default oxygen changed from 100 seconds to 120 seconds.

- Default movement speed changed from 3.4 to 3.5.

- Default maximum health changed from 30 to 35.

- Reworked first quest and intro dialogue. Now you receive a pickaxe almost immediately (less confusing for new players to get into gameplay right away).

One of the primary concerns that I have with the game is that the start is WAY too slow. It needs a bit of juice. Those changes are just a tiny thing to push the early game in that direction. I'm still planning on adding more features and balance changes to make the early game a bit more fast-paced. Just saying that it is "on my radar".

Other additions and balance changes

- Added FOV slider.

- Cost of all items increased more depending on the tier. The second tier should be 1.5 times as expensive, while the high-tech tier is 3x as expensive. (This was needed to rebalance higher tiers, considering the fact that in the mid-game it was way too easy to farm 5k gold). I'll tweak the costs more in the upcoming patches because, in places, it might be a bit too rough.

- Auto-sell no longer works if the resource was converted into experience.

- Active Buff icon now displays what the buff does upon hovering the cursor over it.

- Default experience required to level up changed from 65 to 110.

- Dialogue text now aligned to the left side of the box (in order to improve readability while text is showing).

- Item recovery from corpse chance increased from 25% to 50%.

- Scroll panel is more visible in the dialogue panel.

- Added scroll bar to the extractor panel (in case the player collected a lot of different resources).

- World save happens in the death screen rather than right away (makes lag spike a lot less visible when player dies).

- "Sapphire Shielding" bonus radiation absorption changed from 5 to 3.

- Double jump perk basic cost increased from 1 to 4.

- "Our Guy" perk auto-sell chance is reduced from 14% to 7%.

- Injector's basic energy consumption changed to 100 across the board. (It is still possible to do this op build, just a bit harder).

- Added LOD to player corpses.

- "Track Quest" button is now slightly more visible and has a tooltip.

- Added "Remove corpses" option in the "World Settings" menu. (Huge sorry for that bug with thousands of corpses).

- You're no longer available to buy information about USB from a guard if you have fewer than the required amount of credits (no more debts at the start of the game).

- "Bashing Hammer" stats updated.

- "Hypersledge" stats updated.

Bugfixes

- Fixed and improved extractor "sell" animation. Now it properly drops resources on to the conveyor belt. (Let me know if I should add boxes back).

- Fixed "Fractional Charge" item missing a translation.

- Fixed "Death Foliant" behavior; now it properly works. (Hopefully that fixed that "corpse" issue).

- Fixed "Black Stone" behavior; now it properly stops destroying resources when unequipped and gives experience.

- Fixed the "Satellites" typo (Seriously, I am really upset about this one).

- Fixed "Credits Counter" not updating the credit amount in the panels.

- Fixed "Rusty Damage Accelerator" cost from 800 to 250.

- Fixed "Rusty Shovel" damage type.

- Fixed Discord link.

Let me know if you have any suggestions; I'm trying to read all of them and implement them bit by bit, so huge thanks for your feedback!

More from Colony 37

Other announcements

All events
Colony 37Game update18 Aug 2026Colony 37 - v0.662 Hotfix- Fixed "Improved Portable Extractor" cost from 20 to 3500. - Fixed "Improved Portable Extractor" being available at the shop (it can be acquired by dismantling certain robots). - Fixed "Improved Portable Extractor" description. - Fixed "Experience Farmer" being available at the shop (It can be acquired by dismantling certain robots). - Fixed their corresponding dismantle drops (You will no lon…In-game event17 Aug 2026Colony 37 - v0.65Hi everyone! This is a relatively small update, although it contains A LOT of important bug fixes and improvements . Apart from that, it contains some neat additions, such as a new laboratory, reworked character models, and a couple of new quests and locations. Without further ado, let's talk about a couple of important changes. Just as a quick request. Please don't forget to leave a review if…Colony 37Game update8 Jul 2026Colony 37 - v0.601 hotfix- Fixed the "Reset Perk Points" feature not working properly with multiple perks (if your character got corrupted before the hot fix, just remove saves from the "Saves" folder near your .exe file, and it'll automatically load in save files prior to the latest patch). - Fixed jetpacks not working outside of laboratories (should now work as intended). - Fixed missing texture for the "Rusty Shovel…