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Heartless & Dreadful : Return by 72 Hours›Events›Patch v1.131 (Beta5) - Ah snap. Another one.
Game update

Patch v1.131 (Beta5) - Ah snap. Another one.

Heartless & Dreadful : Return by 72 Hours · published 6 months ago · build 22114069

All eventsPlayers around this dateRead on Steam

Overestimating my free time, it seems. Okay, this one is truly the last beta update before it's pushed to main.

As per usual, if you're willing to try out the not fully finished update, you can do it by switching to the Beta options by right clicking the game on your steam library and going to its properties.

Anyway, what's left.


Just need to make some of Huntress's moves as unlockables so they are not available by default, make a few small adjustments, and fully playthrough co-op in order to make sure it works right...

Cause you know. You test one mission and it works, but what about the rest, huh? Exactly.

I'll make sure to update the soundtrack with the missing tracks once this is done also... and probably normalize the audio so it sounds right. If you want to, feel free to give updated Huntress a try and provide me with some feedback on how she feels.

Also a lot of stuff changing in the background still... Takes a while.

Here's the changelog:

  • Added a new battle track for Huntress CAG version - Tactical & Practical. You'll hear it if you pick Huntress (CAG) Version, or when starting a fight as her with character switcher.

  • Added an extra check during Sinner unlock to ensure the sinner energy gets maxed out whenever it unlocks on multiple playthroughs.

  • Added movelist for Huntress CAG that can be accessed through the pause menu or Upgrade Statue/Lovely's store.

  • Auto sprint no longer triggers if you are just walking via gamepad stick.

  • Boss Elegante's rockets no longer activate when the boss is stunned.

  • Bosses can't be frozen anymore. (Sorry Kair.)

  • Co-op - Both players now teleport into the arena correctly regardless of who triggered the fight.

  • Co-op - Enemies now properly re-targed the other player, if the player they targeted previously is now dead.

  • Co-op - Reduced health scaling by a little bit.

  • Co-op - Revival text no longer gets obscured by other models.

  • Co-op - Fixed projectiles not targetting Player 2's lock on.

  • Co-op - Fixed an issue with enemy taking the direction of Player 1 when being damaged instead of Player 2's.

  • Deprecation of Old gravity toggle : Old Gravity/Floatiness has been deprecated for good. There is no longer an option to turn the floatiness back on. It's generally accepted that the new gravity that has been around for a while is superior to the one on release.

  • Deprecation of Soft Lock On: Soft Lock On (The running when locked on toggle) has been deprecated also. It frankly was a stupid idea to even make it a toggle as it was not how the game was designed at all. It shouldn't be an option anymore to be selected when starting the new game either.

  • Enerith (NPC) will no longer spam footstep sounds.

  • Engine upgraded to 6000.3.9f1 because the game engine said "nuh-huh there's an error here and you gotta upgrade" so I did. Meh. (There's already issues I've encountered in the update of the engine. Stable my ass.)

  • Fixed Knight boss getting stuck in an attack state after teleporting towards the player mid air.

  • Fixed Mission stats showing up in new world. (Why were they there anyway...)

  • Fixed a stutter related to one of Kair's ice moves.

  • Fixed an issue where an enemy's gravity would sometimes get messed up when they get stunned with a ranged weapon mid-air.

  • Fixed an issue where some of the enemy's weapons would be the wrong color. (bright red as if the enemy was just hit)

  • Fixed character switcher UI overlapping the credits scene.

  • Fixed combat outro music not playing properly for other playable characters.

  • Fixed coop audio issues.

  • Fixed enemy stamina bar not being visible because after moving it co-op the colors were reset to pure black.

  • Fixed new smoother rotation ignoring free lock input.

  • Fixed one of Shamir's fingers on one of the skins not moving right.

  • Fixed projectiles getting stuck in some places.

  • Fixed some issues related to the secret boss.

  • Fixed the Sinner UI not showing up after it got unlocked the first time.

  • Further general game optimizations to reduce Garbage Collection and CPU usage. (bla bla, easier to run.)

  • Further minor directional input feeling improvements to work better with the new smoother character rotation.

  • Further multi-hit/rapid hit optimizations.

  • Input buffer now gets reset when CharacterReset function is called, thus preventing an issue of the character possibly attacking nonstop, that could happen when the player is spamming melee attack nonstop.

  • Made sure that remove/reduce flashling lights option now covers microckets.

  • Minor camera rework to make it feel and look nicer and more dynamic, this includes auto camera rotation, now its not locked behind the character's back constantly and smoothly follows the target as expected.

  • Other minor fixes.

  • SDK sample updated to the latest Engine version. 6000.3.9f1, the older uploaded missions to the workshop should still work.

  • Updated LDJ's lines, because I had some time to scream.

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.


Known issues:


1) Some of Huntress's animations are not fully finished. (Death for example.)


2) I noticed that Mission 1's music transition is not right when restarting from checkpoint.

3) ...And yes, first switch to Enerith via character switcher is still a one time stutter. I'll get to it.For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE

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