
Hi
The Monthly Summary for January is here!
Welcome to the new year. It will be a quite exciting one for TFE, thats for sure 🙂
🛠️ Refactoring of PlayerState class to support new topbar functionalities
🪟 Restructure topbar to show the most crucial info in one row
🪟 Carrier Icon now shows the total carrier count and the busy count together
🪟 Bed Icon now shows the total bed count and the used bed count together
🪟 Added a new trend indicator on good counts to see whether goods are highly requested, so a future shortage can be forseen
🛠️ Refactoring of builders to use new spatial movement system and state trees
🛠️ Refactoring of diggers to use new spatial movement system and state trees
🛠️ Refactoring of workers to use new spatial movement system (state tree integration yet to come)
🛠️ Async moving is now way more robust
🛠️ Ongoing optimization & refactoring of the character system in general
🛠️ Engine Upgrade to Unreal Engine 5.7
🛠️ Fixed a bunch of bugs (e.g. goods hanging in the air after being dropped by a carrier, collision proxies problems, etc...)
🛠️ First exploration (BaDumTss) of save system integration
🎨 Added randomly scattered smaller stone deposits on the LakeFalls map
🔁 Shared how the new Terrain Coloring & new Building Placement Indication works (vip)
✨ Secrets
In January I managed to increase the overall game performance by almost 50%!
This was achieved by many ongoing optimizations + the new character system is showing off its potential and engine updates contribute as well.
I treat optimization as a core feature and every month I dedicate a certain amount of my time to make the game run even smoother. It pays off more and more
See you next time!
Best,
Sebastian 🙂