HELL OF FEAR: Mind Breach · published · build 21212102
We're incredibly happy seeing your feedback and support for HELL OF FEAR: Mind Breach. It was a game that I was thinking about almost 20 years. Seeing it flourish and connect with other people makes us feel incredibly lucky. Thank you!
Here's what this hotfix has in store!
Control & Convenience
Total Control: Full key rebind support added for Jump, Weapon Wheel, Sort All, and Aim Focus.
Shortcut Mastery: New hotkeys for Inventory (I), Logs (L), Objectives (J), and Sorting (Y).
Smart Action: Left-click now auto-equips a weapon if you are empty-handed.
Save Clarity: Added a dedicated icon to the save station for the active save file.
Visuals & Interface
Loot Intelligence: Item containers now feature color-coded states for instant recognition:
🔵 Blue: Never Touched
🔴 Red: Locked
🟢 Green: Empty
🟡 Yellow: Loot Available (Already Touched)
Terminal Insight: Monorail terminal maps now display status icons for Visited, Power Available, and Map Available.
Ammo Tracker: Weapon menu now clearly shows ammunition counts.
Weight Warning: Inventory drag-and-drop now correctly displays weight warnings.
Gameplay & Balance
Crusher Boost: Regolith Crusher deploy speed increased by +50%.
Safe Passage: Added temporary invulnerability when traveling between sector regions.
Environment Polish: Improved colliders for large pipes in U-3.
Bug Squash
Entity Fixes: Resolved issues with creatures being culled after loading and a zombie null reference bug.
Turret Stability: Fixed hardware slot bugs and lens flare glitches when stacking turrets.
Critical Logic: Fixed a double-loading bug occurring at the exact moment of death.
Physics & Combat: Corrected NOZ-34 reload speed, Aim-Focus stamina drain, and ladder/elevator positioning errors.
As Abyss Assembly, we're grateful for your love, time, and immense support for HELL OF FEAR. There's more to come in the future. But for now, we will be focusing on your feedback to offer smooth gameplay.