Vertical Velocity · published · build 13502068

I’ve been working on a complete re-haul of Vertical Velocity, and I’m excited to share what’s coming in the late October update. This isn’t just a patch—it’s a full refresh of the game with new systems, content, and polish across the board.
Player Overhaul – The Sun has updated movement polish, improved responsiveness, a new trail effect, and added death animations for better feedback.
The Moon & Cutscenes – The Moon has been visually reworked, and the opening cutscene has been updated to create a stronger narrative introduction.
Expanded World – Six new areas have been added, each with 4–5 unique handcrafted levels. These stages include multiple boss mechanics and refined assets to give the world a stronger thematic identity.
Hazards & Interactions – Lava geysers and other environmental obstacles bring more variety and challenge to the climb.
Music Revamp – The soundtrack has been refreshed with updated tracks to better fit the mood and momentum of each stage.
Speedrun Support – The Speed Run Manager has been improved with a more accurate timer, milestone death counters, and milestone callouts.
Visual and UI Updates – The title screen has been completely redone with new visuals and animations, while in-game presentation has been polished with refined effects, cleaner UI, and stronger atmosphere.
Movement & Death Effects – Added new motion and impact visuals to give the player’s actions and failures more weight.
Bug Fixes & Polish – Countless fixes, optimizations, and small touches across every system.
This re-haul is designed to elevate Vertical Velocity into its best form yet: more content, more style, and a smoother, more cohesive experience from start to finish.
Late October is right around the corner—I can’t wait for you to play this version.