
We’re finally back from summer vacation slightly sunburned, slightly bug-bitten, and definitely a little stranger than before. Turns out real life has its own bugs… and a world just as weird as the one we’re building.
But we’re back in Larcenest Gap now and so are you.
🎮 Controller Support
You can now play with a controller! It’s still a work-in-progress (menus might act up), but it’s mostly functional. Let us know how it feels.
🎙️ Voice Acting for Most Characters
Many of the town’s residents now speak some warmly, some suspiciously, some... unsettlingly calm. Voices are in and being tweaked, but already in-game.
📚 Tutorial Quest – Dialogue & Environmental Outcomes
We’ve updated the tutorial quest with more branching outcomes and responsive world events. Your choices echo a little louder now.
🪲 Bug Fixes (Both Kinds)
We squashed plenty of in-game bugs and a few that bit us outdoors. More will surely emerge. You know the drill.
We’re still working on improving the camera.
Some players in previous playtests reported motion sickness, which is absolutely not the kind of “sick” experience we’re aiming for.
Our goal is for Nothing Strange Here to be sick and fun not the kind that makes you queasy. We’re actively adjusting movement and camera smoothing to keep things cozy, not dizzy.
Please let us know if you’re still feeling woozy this time around. Your feedback helps us get it right.
This round focuses on feel how the game sounds, controls, and reacts. Voice acting, input systems, and consequence feedback are all crucial as we move toward full demo release.
Your thoughts will help us shape a more expressive, cozy, and uncanny experience.
🐣 [Join Our Discord]
📝 [Leave Feedback on Playtest #3]
Thanks for helping us keep Nothing Strange Here… just the right amount of strange.
— The Dandelion Developers Team