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Tawa : Lost in Time›Events›🚧 DEVLOG — MAJOR UPDATE ON TAWA: LOST IN TIME 🚧
Major update

🚧 DEVLOG — MAJOR UPDATE ON TAWA: LOST IN TIME 🚧

Tawa : Lost in Time · published 5 months ago · build 22662133

All eventsPlayers around this dateRead on Steam

The past two weeks have been intense for the development of Tawa: Lost in Time. A lot of systems have evolved, some have been completely reworked, and the game is really starting to take solid shape. Here’s a full recap of everything that’s been done 👇


🌍 Scene System & Save Overhaul

  • Implemented a global scene management system with automatic saving of the last played area.

  • Added dynamic scene loading with smooth transitions between areas.

  • Introduced a loading canvas to improve immersion during scene changes.

  • Created a full reset system to restart the game cleanly (scene + progression).


🧠 Core Game Logic Improvements

  • Built a more reliable system to track player progression.

  • Started integrating a checkpoint system (including player position saving).

  • Fixed critical bugs related to scene loading and persistent objects.


🐭 Tawa Character Updates

  • Ongoing redesign of Tawa (shape, readability, and overall style).

  • Exploring new color palettes to better match the game’s atmosphere.

  • Started adding an outline system to improve visibility in the environment.


🦅 AI & Living World

  • Reworked bird behavior for more natural movement (free flight without fixed targets).

  • Updated animation control using a “flying” boolean parameter.

  • Exploring AI systems that don’t rely on NavMesh.


🌱 Optimization & Performance

  • Improved performance by optimizing static objects (especially shadows).

  • Reduced the impact of heavy assets in scenes.

  • Researching an automatic mesh simplification system.


🎮 Player Experience

  • Improved transitions between areas.

  • Enhanced immersion with better loading feedback.

  • Started organizing world interactions more clearly.


🎨 Assets & Atmosphere

  • Organized dinosaur sounds by category (roars, footsteps, attacks, etc.).

  • Continued work on the game’s visual identity.

  • Created new visual elements (including textures like dinosaur eggs).


🗺️ World Progression
If everything goes as planned, Tawa: Lost in Time can now be played from start to finish.
The full journey is already explorable, even if the map isn’t completely finished yet.
There are still around 3–4 areas that need rework and polishing, but the core experience is already there.


📅 Upcoming Fixes
A new fix will be deployed tomorrow, followed by another one on Monday based on your feedback.
Your input is extremely valuable and will directly help improve the game’s stability and overall experience.


📈 Conclusion
These past two weeks were mainly focused on stability, core systems, and improving the overall experience. The game is now much more structured, opening the door for more advanced gameplay features very soon.

More coming soon 👀🔥

More from Tawa : Lost in Time

Other announcements

All events
Major update6 Sep 2026Two Weeks of ProgressTawa: Lost in Time – Two Weeks of Progress Hi everyone! The last two weeks have been very busy on Tawa: Lost in Time . Most of the work has focused on polishing the game, improving Naya and Tawa, fixing technical issues, and preparing the project for its next stage. Naya & Tawa Naya continues to receive a lot of attention. I have been refining her implementation across the different levels, fix…Tawa : Lost in TimeGame update16 Aug 2026Save system 🥳Over the past few days, Tawa: Lost in Time has kept evolving! 🦊🦖 New save system improvements, loot and item updates, merchant system work, UI fixes, and lots of gameplay and level tweaks. More improvements are coming soon! 🌿✨Major update14 Aug 2026Devlog — 10 Days of Development on Tawa: Lost in TimeDevlog — 10 Days of Development on Tawa: Lost in Time The last ten days have been especially busy for Tawa: Lost in Time . Development hasn’t focused on one single major feature, but rather on many different systems that are now slowly starting to work together. The main goal remains the same: build every level of the game, make the adventure playable from beginning to end, and then go back to…