This week was focused on polish, performance, and gameplay consistency, continuing to refine the core experience of Tawa: Lost in Time, a survival adventure where players navigate a dangerous prehistoric world as a tiny mouse
🧭 Adding a Compass
🗾 Change the minimap and adding POI Marker (Food,Water, Shelter)
🌿 Environment & Visual Improvements
A major pass was done on the environment to improve visual stability and immersion:
Reduced or completely removed unwanted wind effects on vegetation
Fixed unnatural leaf and flower movement (especially painted terrain assets)
Improved consistency of tree bending and shader behavior
Identified and removed duplicate or unnecessary terrain objects (especially trees)
These changes help create a calmer, more grounded atmosphere, closer to the intended tone of the game.