
This update brings some much needed improvements to the conveyor system, enemy AI, makes the game run much smoother on lower-end hardware, and much much more.
Removed drone
New Conveyors - Smart Splitter, Junction Conveyor, Re-Entry Chute (more conveyors and processors have been added beyond these but are unaccessible until the full Beta II launch)
New Tasks - DoubleFlat, TripleFlat
More space to work with (bigger grid)
Mouse controls
Automation-based - Leave your system running while you go off and explore the warehouse!
Batch based - Press GO [SPACE] to start delivering a batch all at once
Perfect Bonus - Doing your tasks in one go grants you a hefty bonus
'X' Tiles - Block you from placing down conveyors on certain spots, at random
New Onboarding Tutorial - Lasts two shifts. First shift runs you through deliveries and modifiers, while the second forces you to collect resources for the conveyor system
Increasing Difficulty - After your first week, tasks will get tougher...
Displays the shift number at the beginning with a randomized jingle
Ends the shift with a detailed rundown of where you got your money from
Displays what the status of your shift was depending on if it was exited early, successfully, or if the player died
Title Screen now has a red glow to it
Your character will remember important details about their daily tasks if you check the tasks screen. These details will be displayed when opening the inventory or looking at the Fabricator
Your character can also remember how many parts are required at checkout at the Fabricator, so you can actually compile a shopping list, leave, and know exactly how many bolts to get since it will be displayed in the Memory tab
Deadly jumpscares now have a unique filter and
Jumpscares are generally much better looking now
The Lobby is now accessible right outside the office and has signs pointing to different locations
The entrance to the House (Sector 1) is now filled with clutter
Some rooms in the house were altered or changed entirely - More changes to come
Lots of bugs fixed
Game runs a lot smoother on higher Shadow settings
Enemy difficulty balancing
Task difficulty balancing
Game Director balancing
When testing, press the Reset All Save Data button in the Main Menu before beginning. It won't cause issues not to, but we need feedback about the tutorials so don't be afraid to reset often! 100% of demo content takes about 10-20 minutes to get back if need be.