The Character Customization system has been rebuilt utilizing data assets. Similar to the change made to Roles a few weeks ago this won't be immediatly obvious in-game. However, this is a huge and fundimental change to the way assets are stored, loaded and replicated by the game.
TLDR: The previous system sucked and stored all character customization assets in memory at all times. The new system dynamically loads in models and materials as they are needed.
All manipulations that affect abilities now only affect player targets. Previosly the rules were ambiguous about whether these manipulations affect passives. Now the rules clearly define that passives are NOT affected by manipulations.
You can now equip 2 titles.
Changed "Newbie" title to "Fresh Meat".
Added "Holy" title for owners of the Cleric Set.
Added "Dead" title for owners of the Death Knight Set.
Role Changes
Added to the game.
Now transforms into any Werewolf of his choice if he survives the first day.
Now learn's a player's capabilities instead of class.
Role Changes
Added to the game.
Now only attacks neighbours the night after he dies
Now only gains one twilight essence per night.
Protection now no longer costs twilight essence.
No longer perishes when using his ability.
Love no longer makes the player untargetable.
Now, if she uses love, she will learn who targeted her and who targeted her target combined.
Now can only convert town.
Now chooses a capability and learns the closest player that does have the capability.
Now must announce that their target is capable of any capability of her choice.
Can no longer target himself.
Web of lies: Now is a targeted ability where she can learn her neighbours' combined targets
Web of lies: if used now makes Arachne exposed.