A quick note about the hub: nothing has changed and everything is still a bit shaky. We'll have to wait until version 0.3 to see it in all its glory!
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What's changed since 0.1:
Major additions have been made to the HUD:
- Added tutorial pop-ups explaining movement and interaction commands
- Redesigned all HUD pop-ups and UI elements
- Added a “helmet” overlay with HUD colors that change depending on the player's health.
- Sound design
The 2D phases have been modified, enriched, and improved:
- A second exploration passage has been added, which is longer, more complex, and more vertical
- Presence of simple doors and keyed doors
- Mobile elements useful for progression
- Secrets
Addition of the Stinger(s) to conclude this playtest!
- Face the first boss of Void Operators!
Other miscellaneous additions:
- Redesign of combat/level design in 3D
- Addition of 3D transition passages
- Power-ups have been added
- All ambient sound design has been reworked
- Addition of boss music
- New backgrounds
- New graphic assets
- Addition of shadows
- etc.
What we already know:
- There are sprite overlaps in depth when changing lanes. Sometimes your character will pass in front of a monster when it should be behind them, and vice versa. We are aware of this issue.