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Superfighters Deluxe›Events›Superfighters Deluxe 1.5.0 update preview available now!
Community

Superfighters Deluxe 1.5.0 update preview available now!

Superfighters Deluxe · published 7 months ago

All eventsPlayers around this dateRead on Steam

How to access update preview

  • To access the preview version of the upcoming update go into your Steam library > Select "Superfighters Deluxe" > Properties > Game Versions and Betas > Select "updatepreview" (Preview of update SFD v1.5.0 (64 bit)). You might have to restart Steam if you don't see it.

Please Note:

  • The map editor and dedicated server tool is not available in this update preview yet!

  • This preview is perfect for you and your friends who want to play together using Steam Network connectivity (see notes below). You no longer have to configure port forwarding.

  • This is a preview build and may contain bugs.

⭐ Special thanks

  • Special thanks to Odex for his work with this update!

Give feedback

  • You can see and provide suggestions and register bug reports at BetaHub: https://app.betahub.io/projects/pr-7126150845/feature_requests

Changelog for Superfighters Deluxe 1.5.0 update preview

✨ Updated requirements

  • SFD is now 64 bit using FNA framework instead of XNA framework. SFD now requires:

  • 64 bit Windows.

  • DirectX 11 compatible graphics.

✨ New

  • Online play updated to use Steamworks Networking.

  • As a result of the above changes:

  • Improved connectivity as a result of Steamworks Networking. SFD now relies on Steamworks Networking backend to list, discover and connect to hosted games and hosted servers.

  • Join a friend's game directly via your Steam's friend list and "Join game" feature.

  • Improved Gamepad support as a result of FNA framework and various bug fixes and improvements to Gamepad support. Most controllers now work out-of-the-box and can be plugged in anytime.

  • DirectX11 rendering which requires DirectX 11 compatible graphics.

  • Optional OpenGL rendering by adding ENV_FNA3D_FORCE_DRIVER=OpenGL to your config.ini file in your Documents/Superfighters Deluxe folder.

  • Resolutions beyond 2048x2048 now supported thanks to FNA framework.

  • Public games in the game browser show estimated ping using Steam functionality.

💻 ScriptAPI/Map Making

  • IUser.ConnectionIP - Obsolete. This now returns a fake (generated) IP.

  • IUser.AccountID - Obsolete. This now returns a fake account ID. You can no longer read the user's AccountID via Scripts.

  • IUser.AccountName - Still returns the user's profile name in Steam (which can be changed).

  • Script Editor now has code highlighting.

  • Script Editor now has search and find functionality.

  • Added script API examples and tutorials available directly in the map Script Editor. (Previously available on MythoLogic Interactive's old forum.)

  • ElevatorHelper no longer plays the 'ding' sound the first 300 ms of map start to avoid the 'ding' sound playing when starting a map with elevators.

🛠️ Fixes and Improvements

  • Pressing back in menus now navigates to the Back/Cancel/Exit button first before closing the menu.

  • Reduced resource usage for clothing items and better handling of texture usage related to items to reduce memory usage, cpu usage and potential stutter.

  • Fixed some issues when interacting with scroll bars in menues using only the mouse.

  • Fixed navigation issues in the profiles menu when using keyboard or gamepad.

  • Suppressed the "Can't find effect 'HIT'" message.

  • Other fixes, tweaks and improvements.

🗒️ Removed

  • Some old features have to go as they are no longer applicable.

  • The following config keys have been removed (and its functions related to them):

  • PORT

  • CLIENT_PREFERRED_PORT

  • AUTOMATIC_PORT_FORWARDING

  • LAST_CONNECT_TO_IP

  • PUBLIC_BROWSER_PINGING

  • SERVICES_HTTPS_MODE

  • HOST_GAME_HIDE_IP_IN_CHAT (Replaced with HOST_GAME_HIDE_STEAMNAMES_IN_CHAT)

  1. No longer possible to ban or kick a user by IP as IP is no longer a concept being used.

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