Version 0.28.8 is here! We've been super busy working on the localization system, code base refactoring, and year 2 content, but wanted to get out this patch of mostly fixes and tweaks. We've added a few new "Display Furniture Items" for funsies. These can be used to store and display inventory items.
New
Item: Bomb sold by Gruff, use it to collapse a mine.
Item: Display Shelf, Mounted Display, and Shelf Display allow you to store and display items. These are all default crafting recipes.
Changes & Tweaks
Set up the Localization system/backend, currently working on the translations.
Added more slots to the root cellar (75->96)
You can now add kibble by interacting with the trap while holding kibble. You can also take out the fish by interacting with the fish trap.
You can now add mushrooms to the mushroom log outside of the menu while holding a mushroom.
New page to Mining tutorial that explains cave-ins/collapse.
Mail menu selection lock and gift icon.
Recolored Seed bags to represent their planting season.
Bottled notes added to collections. Contained item shown.
Now showing "not donated" items in collections menu.
Changed some cutscene dialog. Adjusted some death cutscenes visuals.
Recalculated Fermented Item stamina values (Oil, Vinegar, Honey).
Gruff and Wilfred now mention the time required to upgrade tools before you pay.
The "Your tool is ready" letter now appears on the day your tool is ready for pickup.
Changed town project completion cutscenes to occur after waking up rather than when you enter the corresponding area.
Some Introductory gifts are now randomized.
Added nickel to all floors of marsh mine.
Fixes
Refactored/Optimized a lot of "under the hood" code stuff.
Simplified "isRaining" logic. Fixed an issue when snowing/raining.
No longer get "dont water hay" msg when planting hay while snowing.
No longer loading crops/forage when a festival is currently active (prevent forage blocking interactions).
Rowan location now shown at the farm while building.
Possibly fixed watering can broken arms bug.
Changed some chest logic to prevent inventories from being changed to mine chest inventories.
Fixed bug: bottled note "got coins" message not working when used within 5 secs of entering an area.
Fixed bug: pump eats pipe if placed on pipe then removed.
Fixed issues with butcher selection lock not clearing properly.
Fixed a visual bug that doubled item slots outlines in Lost and found and root cellar.
Various grammar and spelling mistakes fixed.
Fixed Kai saying there are critters when there are none after you tame, save quit, and get back on.
Fixed bluggy eggs being the wrong sprite when reentering the Hutch.
Fixed an issue when you add peppers + oil to get Pepperwort in Oil. Now you can only add peppers + vinegar to get pickled peppers.
Removed mentions of Church and replaced with Temple.
Fixed some inconsistencies with furniture items being destroyed only by hoe or pickaxe or axe, but not by the other tools.
Fixed a bug allowing you to get unlimited exp from the Kiln.
Fixed inventory stacks not averaging stamina when transferring between containers.
Fixed lemming eye whites being recolorable.
Hoe to destroy fences was inconsistent. Now it always works.
Fixed gates being difficult to destroy in some cases.
Fixed the "Randomness" of the wild critter gender.