This update includes several bug fixes, as well as a new Quest system.
Bug Fixes:
- Made it so higher tech raiders and traders are less likely to spawn with lower tech weapons and armour
- Fixed a bug where players in Germany would have issues with items being spawned onto the map
- Fixed a bug where wooden gates could not be dismantled
- Fixed as bug where characters throwing a tantrum to insult people would not path to their victim
- Fixed a bug where traders that spawned at the same time as an autosave was created would not path to the marketplace when that autosave was loaded
- Fixed a bug where selecting a gold deposit would not show the deposit information
- Modified rock filling algorithm in map generation to speed up map generation
Added Quests:

- Quests will randomly generate when hostile enemies are knocked unconscious or when traders arrive
- Quests will be added to the quest log (new button in the bottom left button panel)
- They will show up as yellow flags on the world map, which can be clicked for information on that quest
Added quest expeditions:

- Quest expeditions can be started by clicking a quest flag, and selecting the send expedition button (only if you are not already undergoing an expedition)
- When the expedition reaches the quest location, the expedition map will be generated and the characters will move to the edge of the map
- Characters on a quest are automatically enlisted, and can be ordered around as such
- Once the quest is complete a notification will alert you, and the reward will drop on your settlement ext to the muster point
- Returning to the world map will show an “end expedition” button, which when clicked will bring up the return menu where you can select characters and items to bring back
- Clicking the return home button will destroy the expedition map and send the expedition party back to the settlement
- When they arrive they will head for the muster point, and drop off any items they had with them
