Happy holidays!
First of all, a huge thanks to everyone who has participated in our public playtest so far. We have gotten a lot of great feedback and will be working to include many gameplay adjustments as well as some new content in the next playtest build. If you haven't had a chance to participate in the playtest, there is still time to join!
In this post, we wanted to highlight some of the types of gameplay interactions that allow for varying build strategies.
For example, some minions begin the game with the thorn combat perk, which deals reciprocal damage when the minion is attacked from within melee range. Similar effects are pretty standard and often appear in turn-based games.