Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wartorn›Events›Enhancing the New Player Experience in Wartorn
Community

Enhancing the New Player Experience in Wartorn

Wartorn · published 13 months ago

All eventsPlayers around this dateRead on Steam

Enhancing the New Player Experience in Wartorn

Hey Wartorn community,

We've been hard at work behind the scenes, listening closely to your feedback and diving deep into player data to make sure your journeys across the Isles of Talaur are as thrilling and engaging as possible. One area that's come up a lot in discussions on our forums, Discord, and social channels is the opening moments of the game—specifically, how we can get new players into the action faster without overwhelming them with too much story right out of the gate. 

Today, we're excited to share some big changes we're making to the “early game” experience, all designed to ramp up the pacing, reduce initial friction, and let you dive straight into the strategic chaos that makes Wartorn great.. You know… The core loop of battling hordes, losing runs, and coming back stronger with heirlooms and squad enhancements. This is where the magic happens, and we want everyone to experience that addictive rhythm as quickly as possible. Especially new players hopping in for the first time!


Your Feedback:

Based on your input from Early Access playthroughs, we've pinpointed that the first 30 minutes to an hour felt a bit slow and story-heavy for some, with extended dialogues and setup in the starting villa pulling focus away from the battles and caravan management. We've heard you loud and clear: less talking, more action! This overhaul wasn't easy… it involved reworking cinematics, tweaking battle sequences, and balancing progression paths—but we're committed to evolving Wartorn with our community at the forefront. Your play data showed drop-offs in those early stages, and your comments inspired us to streamline things without losing the narrative depth that ties everything together.


Here's a breakdown of what's changing:

  • Revamped Opening Cinematic: We've condensed the initial story setup into an updated punchy, concise cinematic that covers what we previously had users navigate through in the villa prior to getting to a battle. This includes, you fleeing from home, the attack on the villa, key interactions with characters like Redjrix, barring the door, and those pivotal conversation beats. This sets the groundwork efficiently, so you get the lore without the lengthy start-and-stop feel of the previous walking and chatting.

  • Straight into the Fray: Once the cinematic wraps, you'll jump directly into the opening battle. We've kept this one short and sweet, serving as a gentle tutorial to introduce core mechanics like squad positioning, elemental interactions, and basic ability use. No more lingering in the villa at the start. 

  • Overworld and Wagon Journey: After that intro skirmish, you'll transition seamlessly to the overworld map and start your wagon trek. We've sprinkled in a few light events here to build atmosphere, hint at the world's dangers and get players into the flow of overworld events and battles. The goal is to get players to the first crossroad much quicker, where the core loop of the game begins in earnest.

  • Skipping Ahead for Better Flow: We've decided to bypass what was originally Battle 2 entirely. Player feedback and our data revealed it felt too similar to the first encounter, dragging out the early game without adding fresh strategic layers. Instead, your second battle will now be the original Battle 3 (the Recognition Stone clash). This is where things really heat up: battles become more chaotic, enemy waves demand clever elemental synergies, and you start flexing those tactical muscles with your growing caravan.

These tweaks shave significant time off the new player ramp-up, dialing back the upfront story exposition while propelling you faster into Wartorn's roguelite heart: experimenting with squad builds, chaining elemental attacks, looping through failures, and unlocking upgrades that make each run feel epic. Whether you're igniting tar with fire or shocking wet foes with lightning, you'll be experiencing the best of what our game offers sooner, leading to that oh-so-satisfying "just one more run" feeling.

What can previous players expect?

All of the above is designed for the new player experience, but what about those of you who are  past your first run? There are big changes to how the beginning of each run plays out for experienced players as well.

  • Streamlined first road experience: The tutorial events and battles on the intro road before Herald Junction get phased out over the first three runs until you essentially start your new runs in the aftermath of the Recognition stone battle. No more fighting the trivial battles over and over again.

  • Squad Randomization: With Update 1 we are also moving forward the time at which the intro squads start being randomized from run 4 to run 3. This allows you to start getting more custom and interesting builds earlier and kicks off each run with a little burst of rewards for you to choose from at the start of a new run.

What’s Next - The First Major Content Update

We can't thank you enough for your honest feedback! It's what drives us to iterate and improve. This update represents a ton of effort from the team, from redesigning sequences to playtesting, all to ensure Wartorn feels welcoming yet brutally challenging right from the start.

When can you expect these changes? They'll roll out with our first major Content Update, slated for later this month. This Update will also introduce two brand-new battle types to shake up your strategies even further! We'll be dropping more details on the exact timing, those fresh battles, and additional goodies very soon, so keep an eye on our Steam page, Discord, and socials.

We hope that these changes offer perspective to our awesome community that we are listening to you and that through Early Access we are working together to make Wartorn the best that it can be! How can you help? Keep giving us feedback, tell your friends about Wartorn, and drop a review on Steam!

Thanks for joining us on this adventure—we're just getting started.

The Wartorn Team

More from Wartorn

Other announcements

All events
In-game event19 Mar 2026Patch Notes March 19 - Twitch Integration & Spring Polish!Happy Spring everyone! We are excited to be releasing our next Patch to Wartorn that includes Twitch integration that let's your community shape your squads! Your feedback keeps fueling the fire, and this quick spring update tightens up the narrative flow while dialing in the perfect pace for those random events across the map. Plus, we're crashing the Spring Steam Sale starting TODAY —snag War…In-game event18 Dec 2025Patch Notes - December 18Hey everyone! We have just deployed a fresh patch to Wartorn that addresses some bugs, feedback from the community, and other improvements. Please see below the list of notes: · Shortened the text in several events · Improved battle queuing · Added ability to close tutorials with keyboard key · Updated Localization pass · Fixed a bug that was causing part 1 of the Vengeance fight to end early ·…Game update13 Nov 2025Wartorn Hotfix - 11/13/25Thank you to everyone that has played since the release of Wartorn into 1.0 just a couple days ago. We have been closely monitoring your feedback and bug reports, and are happy to bring a hotfix patch with various changes and fixes. Please see below the list of changes and continue sharing your feedback with us in the official Discord! - Fixed unit rewards and squads in merchants after Greed be…