Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Exo Rally ChampionshipEventsExo Rally, State of the Game, June 2025
Community

Exo Rally, State of the Game, June 2025

Exo Rally Championship · published 6 Jun 2025, 07:31 UTC

All eventsPlayers around this dateRead on Steam

Welcome to the June Exo Rally update!

Since it's been a little while, it's a big one! The current planet list now includes:

- Dhool (meteor desert world)

- Lunar (Earth's moon)

- Tensei (strip mined, earth quake riddled planet)

- New Earth (terraformed forest planet)

...and we've recently begun work on a deadly volcanic world, "Fusang". Here's a look at both:

New Earth

New Earth was seeded with trees and grasses from earth over the course of 100's of years, creating a green, earth-like forest-world.

This planet is somewhat easy to drive with plains and rolling hills, but of course with densely wooded areas, destruction is always close at hand! Terraforming structures still dot the landscape, emitting gas that is still helping to fine tune the atmosphere - it creates dense blankets of cloud that completely block visibility. If in doubt, flat out?

Fusang

Fusang, a tidally locked planet in a system orbiting a nearby black hole, features a raft of deadly challenges, including tire-melting lava, fuel-igniting temperatures, fire tornadoes, lava fountains and more.

Even today's tires can manage a brief skip over lava, due to rubbers low thermal conductivity, but in the near future of Exo Rally, drivers can push the limits by 10s of seconds before their tires pick up molten clinkers, catch fire and finally explode. It's just wise not to spin your wheels and really dig into the molten surface...

In the furnaces of open volcanos and whirling fire tornados, your tires can melt, rover's systems can cook and ignite your RCS fuel tanks if you stay too long, or push your RCS heat levels so high they're unusable.

If your rover takes too many showers in lava fountains, it'll collect more and more molten rock, weighing you down, sticking to tires and jamming up suspension.

And like Tensei, Fusang is also visited by earthquakes as a nearby black hole pulls on the planet.

Finally, you'll have to dodge incoming lava bombs ejected from numerous volcanoes dotted across the landscape. GL, HF!

Tornadoes

We've added tornadoes to Dhool's storm weathers, and also Fusang in a fire variant. In the outer radius, your rover is showered with shrapnel that can puncture tires and vital systems. And of course the closer you get, the more your rover is pulled around before being lifted off up into the funnel entirely.

Tornadoes move across the surface as well, so you'll need to adjust your racing line to steer clear.

New Suspension: Dual Rate Springs and Bypass Shocks

Players familiar with current day off-road racing or simulations might already be familiar with the new, super customizable dual-rate springs and 6-stage bypass shocks that allow players to adjust spring strengths and dampers by compression distance and speed, both bump and rebound.

RCS Changes

We've added a power sweet spot, where >50% heat level will gain you additional thruster strength. Power was slightly reduced below this threshold. We've also got per planet heat baselines and heat up/cool down rates, which for example means that the Moon has a low baseline, but very slow cooldown due to lack of atmosphere. Thrusters will now more realistically shed heat faster at high temps, and glow as they heat up.

We've added detailed overheating mechanics, including the ability to cancel automatic RCS shutdown. Once you reach > 100% heat, your RCS will take more and more damage effects like melting, fuel leaks, jams, thruster explosions and finally catastrophic fuel tank explosion. So while a strategic and brief override into >100% heat levels occasionally is ok, if you really push it you'll regret it!

New Daily Stages

We'll be launching with the following events:

- Daily A (random class/planet)

- Daily B (random class/planet)

- Weekly (random class/planet)

- Ironman (one attempt only)

- New "Oblivion" type. For those that thought Ironman was too easy, in this mode, you'll have one attempt only with no droning, no stage overview, cockpit view only, limited RCS fuel and no spare tires.

The somewhat full list!

  • Physics optimizations: frame rate (accuracy) around 4x'd for around the same performance, should help with damage consistency. Playtesters, please let us know if you notice any degraded feeling from handling or frame rate problems.

  • Some performance improvements on CPU and GPU

  • New damage detection system to go with above. Damage may currently be a bit too high, but should feel consistent.

  • New suspension system, dual rate springs, 6 stage bypass dampers

  • Initial rover setups for above, some might need more tuning than others

  • New 'testing' sliders for suspension

  • Added downward force to rover test-drops on service screen, not just height as it was before (needs tweaking!)

  • Tuning sliders rounded up/dn

  • Old style 'terrain scanner' partially back in (only shows drop offs, the main 'impossible to see' terrain)

  • New planet, New Earth, terraformed forest world

  • New Dailies: Daily A, B, Weekly (all classes). New type (Oblivion)

  • Oblivion: Ironman-like with no droning, no stage overview, cockpit view only, no spare tires.

  • Tornados in Dhool's storm weather

  • RCS heat changes: 'power sweet spot' >50% heat. Per planet heat baselines and heat up/cool down rates.

  • RCS overheat damage: thrusters melt/rotate/get blocked/explode etc

  • RCS heat shutdown override: engage before or after overheating to risk damage to RCS but maintain control. D-Pad Up, Up.

  • RCS repairs added for above

  • RCS thrusters glow when reaching critical heat levels

  • Lunar RCS heat: due to lack of atmosphere, cooling is severely reduced, but starting temps are lower.

  • Checkpoint light wall brightness method change (let us know if any too dim or bright)

  • Hopefully improved transparency handling with light walls and other transparent particles/fx

  • Tweaked chassis colliders on mining and rover classes (let us know if any bad looking collisions),

  • Credits screen added

  • Dust storm weather particles not completely opaque anymore

While we were aiming for mid this year for release, some unexpected personal issues have come up that have made that a bit too ambitious right now. Q4 is now looking more likely.

More from Exo Rally Championship

Other announcements

All events
Exo Rally ChampionshipGame update1 Sep 2026Update notes for September 1stDrone Survey · Added 2 new mark types · Allow changing of line colours · Save & auto-load survey marks per stage · Added a display rover footprint you can toggle on/off Dailies · Daily Sprint A now consistently uses the EXO6. · Daily Sprint B now consistently uses the EXO4. · Added Daily Sprint C, alternating daily between the UTV and Mining classes. · Reduced the frequency of the Moon and Tens…Exo Rally ChampionshipGame update17 Jul 2026Update notes for July 17thExo Rally Patch 1.0.13 Events · The OTS Lunar event is now worth 3 championship points to better reflect its length. · Tensei Daily Events select the Peak Climb less frequently and now choose from all stages used throughout the series. Controls & Interface · The Controls screen can now be fully navigated using a controller. · The Controls screen now displays two keyboard binding rows for action…Exo Rally ChampionshipGame update10 Jul 2026Update Notes for July 7thExo Rally Patch 1.0.11 Events & Difficulty · Greatly reduced the difficulty and length of the OTS (EXO4) Lunar Rally, with shorter and more beginner-friendly stage designs. · The original event, “Lunar Rally 2104”, remains available in Events. The updated version has been added as “Lunar Rally 2105”. · Shortened and corrected the length of the EXO6 licence test on Dhool. Features & Improvements…