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FWsim - Fireworks Display Simulator
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Events
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FWsim - Update 4.0.1.5
Game update
FWsim - Update 4.0.1.5
FWsim - Fireworks Display Simulator
· published
17 months ago
· build
17866230
All events
Players around this date
Read on Steam
Fix: FWsim now always uses your high-performance graphics card (instead of onboard graphics)
Several bugfixes
Performance improvements
Updated Italian, Spanish and French translations. You can contribute to FWsim translations by clicking the Help menu.
FWsim now displays a correct waveform if you load 24-bit audio files.
More from FWsim - Fireworks Display Simulator
Other announcements
All events
Major update
15 Jun 2026
FWsim 4.4 - Motorized Stars, Better Performance, and new effects features
Check out update 4.4! Here's what's new: ⭐ Graphics improvements · More realistic appearance of stars · Accelerated Rendering (Settings → Graphics) — runs much faster and uses less battery at the same visual quality. Available on NVidia and AMD dedicated graphics cards. · Even without accelerated rendering, this new update should be faster on all systems. · More realistic water reflections ✨ Ef…
FWsim - Fireworks Disp
Game update
16 Sep 2025
Massive Performance Improvement
In this update: · Better performance when editing your show, especially on large shows with many cues · New option: “Reverse Order on Timeline” (CTRL + SHIFT + R). Use this when you make a stepper out of single cues and you want to reverse the order. · The timeline now looks much better when you zoom out very far. Your show will look cleaner and it’s easier to make edits even at extreme zoom le…
Major update
1 Jul 2025
FWsim 4.1.1 - Show Editing is now much faster
Exciting news! You can now select your favorite effects and then insert them with just one click. This massively speeds up the show design process, so you can focus on your creativity. Furthermore: · Press TAB key to jump forwards to the next beat in the music · When you move the playback cursor, it snaps to beats in the music and to existing cues on the timeline. · You might have two cues over…