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Heartbound›Events›Patch 1.0.9.64
In-game event

Patch 1.0.9.64

Heartbound · published 19 months ago · build 17212209

All eventsPlayers around this dateRead on Steam

Had to take a year and focus on everything else as seen here:
https://store.steampowered.com/news/app/567380/view/516325480311292020?l=english

Going forward we're doing monthly update builds on the first of each month.
These are going to be done on a separate build which you can read about below.
These builds will be highly unstable at times so please put in bug reports.
Depending on the severity of issues I will put out additional builds throughout the month.
Anyway, have fun!

    Monthly Development Build

  • The code to gain access to this is "PirateSoftware".
  • You can access this by using that code on Heartbound > Properties > Betas within the Steam Library.
  • This build is for WINDOWS ONLY.
  • Make sure your Steam client is fully up to date to get this build.
  • Hitting Shift will allow you to add/remove some blend layers.
  • Hitting Alt will allow you to add/remove the greyscale shader.
  • Hitting Ctrl will allow you to enable/disable graphical information.
  • Hitting Space will allow you to save the game wherever you are standing.
  • There is a Keyboard/Controller input display on the top left that shows last hit key.

    Known Issues

  • RURU language has not been updated past Fern/Rhode in Animus.
  • Our translator lives in Moscow and cannot be paid due to the war.
  • Once we have a way of fixing this the RURU translation will move forward.

    Changed Content

  • # has been added to the Heartbound font.
  • Sheldons storyline has been extended.
  • Country Locale codes have been replaced with localized language names.
  • A Quit button has been added to the menu with an "Are you sure?" option.
  • An end is no longer the end.

    Bug Fixes

  • The Pocketwatch is no longer on the wrong layer after a sequence in the mines.
  • It is no longer possible to softlock by talking to Sheldon while he leaves the house.
  • It is no longer possible to softlock by answering a question in the same frame it was asked.
  • The credits text no longer fail alignment if you pause during it.
  • Fern no longer talks outside the box when it all goes wrong.
  • # in names no longer cause newlines on the credits screen.
  • A textbox in lunch rush no longer breaks out of bounds
  • The pause menu no longer shows the room behind it along the edges while moving.
  • Lighting no longer remains on characters when a light is turned off while they stand in a lightsource.
  • The game no longer crashes on September 2nd every year.
  • The achievement "Engage Headbutts" can now be obtained.
  • Multiple names have been changed in the credits per request.
  • The client no longer crashes during Rhodes bite mini-game.
  • Fixed audio memory issue in numerous rooms.
  • Fixed lighting related memory issue in Act 1.
  • Fixed lighting related memory issue in Animus Mines.
  • Lore can no longer get stuck in a loop intermittently in Animus.
  • Fixed multiple performance related issues on Steam Deck.

    Bug Reporting

  • Please report any issues on our official Discord at https://discord.gg/piratesoftware
  • There is a channel called #heartbound-ticket where you can report stuff!
  • Include a screenshot, it makes it much easier to fix!

    Upcoming Content

  • The rest of Animus (Chapter 3) is being actively developed.
More from Heartbound

Other announcements

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In-game event1 Sep 2026Patch 1.0.9.657This is the monthly update build for August 2026. This month I focused on the Frost Pipes and Throne Room for Niflheim. These rooms are mirrors of the Muspelheim environments with completely different characters, art, and storyline. I was planning on working on the Slums for Muspelheim this month but I think it's a better direction to keep both Niflheim and Muspelheim at the same level progress…In-game event1 Aug 2026Patch 1.0.9.656This is the monthly update build for July 2026. This month I focused on the Throne Room of Muspelheim. This room will be your first interaction with Muus and will set the stage for the rest of the world. Story in this chapter is a lot more straight forward than in Animus so it's going to go fast. Most of my time spent in this world is in environment design and slapstick humor. It's so much easi…In-game event1 Jul 2026Patch 1.0.9.655This is the monthly update build for June 2026. This month I focused on finishing the first room for Muspelheim as well as internal tooling. The "Firepipes" room is now completely done as a result and I now have tools for localization to help into the future. Also added a bunch more animations for the Penguins which will be used throughout the chapter. Known Issues · Russian language has not be…