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Ultimate Jello Party Playtest›Events›Patch Notes 0.72 - Playtest
Game update

Patch Notes 0.72 - Playtest

Ultimate Jello Party Playtest · published 4 months ago

All eventsPlayers around this dateRead on Steam

What a beautiful day my gelatinous friends, our dear Mr. Gelatin ended up doing overtime last week given the feedback received and is already at full steam working on the game and leaving everything in the best possible state! I come here to inform everyone what was changed in our dear playtest.

Map Changes

  • The "shield" and "where am I" cards were changed to base rarity which means that now you can only get them by passing through a LootChest house

  • The Slow D6 card was changed to Cheat rarity so it can only be purchased now

These changes were made because the D6 card was too overpowered if obtained compared to the other basic cards

  • The "Whac A Mole" card was set to only 1 house distance

  • The "Pew Pew Pew" and "Molotov" cards were set to 3 houses distance

  • The "Molotov" card now deals only 15 damage

  • The shortcut conveyor belts now cost 5 JelloCoins and have LootChest houses along the way to reward those who pass through them

We are trying to increase the number of cards on the board without it being through minigame victories

  • We changed several of the possible places where the Jello can spawn

  • Now from the 3rd Jello onwards it will always go to the opposite area from where it was purchased (factory or open area)

Minigame Changes

  • Splatormz players now reload ammo faster, move the aim faster and charge shots faster

  • Sort'N'Store players must now hold for 0.75 to delete the item

  • Changed the recommended commands for the Flappy Bros minigame

  • Increased the speed at which pizzas fall in the Bonk Heights minigame

  • Added a progress bar in the Souls Channel 3 minigame

Bug Fixes and Quality of Life

  • Updated several untranslated game texts in both languages (a hard and constant work)

  • Added a hold indicator in several places

  • Added a menu with more information on the reconnect screen about who is in the game and instructions

  • There was a house that dealt 30 damage that wasn't changed because Mr. Gelatin had slept on the job

  • Removed the Jello locked camera when reconnecting

  • Removed the ability to teleport from houses on the island under construction

  • Fixed the bug where Lemon would disappear if hit by "Whac A Mole" facing a specific direction

  • Removed the player's ability to view house descriptions on the board when buying jelly

  • Allowed players to use WASD together with arrow keys to perform UI activities

  • Removed several old sounds from the game

  • Changed the music of the Bonk Heights minigame to the correct version

  • On the three-player map from JelloControl changed the upper left zone area to flash correctly with the Jello on top

  • Players now better sync their movement animations in the Taco Zone minigame

  • To exit the game you must now hold the button

  • Added a confirmation to use the "Scroll Of Town Portal" card

  • Fixed a UI interaction with the shop when opening it for the first time where the buy button was always available

  • Fixed a bug that generated a large amount of ghost errors by trying to sync arrows that no longer existed

Intentions for the next patch

  • Change the effect of the Change of owners house since the current one isn't having much effect

  • Make the dice always occupy the first slot on the planning screen

  • Improve synchronization stability in games with computers of different internet speeds

  • Bring our secret minigame PAKUFERNO for testing

For those of you who read this far and don't know how to play the playtest you just need to enter the steam page and at the bottom there will be the option to redeem the open playtest of our game for free!

Call your friends and hunt Jello and if you have ideas just contact us through our discord!

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