Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PROMulti-TableTournament›Events›PROMulti-TableTournament First Release
News

PROMulti-TableTournament First Release

PROMulti-TableTournament · published 5 months ago

All eventsPlayers around this dateRead on Steam

V1.0.7 Detailed Patch Notes

Release Focus:

Stability fixes + unified match flow + UI readability and small-screen adaptation improvements.

1. Fixed a critical flow bug where hands could auto-start after repeatedly entering/exiting events before pressing “Deal to Start.”

2. Fixed abnormal HSP dealing state where community cards could exceed normal flow in rare cases.

3. Unified manual start across all events: hands now begin only after clicking “Deal to Start.”

4. Added randomized AI thinking time for normal decisions, with longer thinking windows for difficult spots.

5. Reduced excessive long-think behavior by lowering the frequency of hard-decision triggers.

6. Updated 6-max cash table buy-in threshold from $2000 to $500.

7. Reworked the GTO panel: removed action suggestions, keeping only core metrics (Win Rate / Pot Odds / EV).

8. Changed GTO metrics to a centered single-line layout for cleaner readability.

9. Redesigned the blind-level countdown panel with unified Chinese text layout, number sizing, and alignment.

10. Fixed blind panel overflow where numeric values could render outside the frame.

11. Optimized blind number formatting (e.g., “1000” without forced thousands separator) for visual consistency.

12. Decoupled blind module layout from leaderboard layout to prevent overlap.

13. Unified visual style between Prize Distribution and Blind Upgrade modules for stronger UI consistency.

14. Removed scrollbar for the Top 10 leaderboard section and display it directly.

15. Compressed and viewport-limited the overall leaderboard height to prevent overflow.

16. Removed redundant leaderboard header stats (ITM / final table count / best finish) and related code.

17. Improved Cash/HSP leaderboard alignment with clearer separation between name and chip areas.

18. Applied edge-aligned spacing in cash leaderboards to increase readability between names and amounts.

19. Fixed cash leaderboard name rendering issues (truncated/missing names).

20. Tuned cash leaderboard font sizes to keep full names and full chip values visible.

21. Removed double-star markers before legend names for a cleaner and more consistent list style.

22. Reorganized top-right controls: improved alignment between language selector and “Quit to Lobby” button.

23. Hid in-match language switcher: language switching is now lobby-only to avoid accidental mid-game changes.

24. Removed Daily Check-in feature and related code to simplify the release feature set.

25. Upgraded footer copyright bar to a low-profile G-Core Gaming style for unified branding.

26. Enhanced small-screen adaptation: on 13–15-inch display scenarios, three side modules auto-switch to compact mode.

27. Improved compact-panel interaction: only one module can be expanded at a time, opening below the control buttons to avoid covering gameplay controls.

28. Continued multi-resolution responsiveness tuning to reduce UI misalignment risk across different displays.

More from PROMulti-TableTournament

Other announcements

All events
Release30 Aug 2026PROMulti-TableTournament - Career 2.0 DLC Coming SoonCareer 2.0 DLC Is Coming Soon We are excited to officially announce \ Career 2.0, a new expansion for PROMulti-TableTournament. Career 2.0 introduces a deeper, persistent poker career experience. Create your professional profile, manage your career bankroll, compete in tournaments and cash games of different sizes, and build a lasting record of results, achievements, and championships. Career 2…News9 Aug 2026V2.0 Career Mode: Cash Table Server Stress TestDear players, We plan to launch a one-week server stress test for the V2.0 Career Mode – Cash Table Battles section from August 22 to August 28. This test is intended to verify server capacity and stability in the Cash Table Battles section during periods of concentrated player activity, matchmaking, and consecutive matches, while gathering feedback from real gameplay. During the test, we welco…In-game event19 Jul 2026V1.8.1 Update: Short Deck & Omaha ExpandedV1.8.1 is now live! This update delivers a major expansion to Omaha, a unified strategy experience across game modes, a rebuilt News Center, cross-platform cloud saves, and a wide range of gameplay and interface improvements. \ • Short Deck Tournaments now support 36–72 players with 6-max tables and a $3,200 ticket. • Every field size rewards the final table; 60/66/72-player fields use an expan…