Today, we released the Version 1.2.1 update.

This update strengthens the Decorate system, with the goal of enhancing the unique gameplay experience that this title offers.

These changes make it easier to convert limited resources into high-value items, improving the usefulness of Decorate overall. They also increase the presence of player stats other than equipment and level, making them feel more meaningful as a growth axis that players can consciously engage with while progressing through dungeons.

Because these changes shift the game balance somewhat in the player’s favor, we have also made adjustments to the later floors of Index Agitation Zone, the current highest-difficulty dungeon, by changing the number of key gameplay elements placed there.

In addition, we have adjusted the behavior of the inventory menu to be closer to the de facto standard, improving the feel of frequently repeated actions during play.

Details of the update are as follows.

New Content

  • Added a new medicine: Homunculus

  • Added a new Decorate recipe: Homunculus

  • Added a special skill animation for the AZKiのホロウ

Adjustments / Improvements

  • Eased the conditions under which Chaos Medicine is created through Decorate

    • Changed normal Decorate so that when a medicine with a Decorate effect is used either as a material or as the target, it will no longer become Chaos Medicine; instead, only the Decorate material will be evaluated and its Decorate effect will be applied

    • Changed recipe-based Decorate so that when a medicine with a Decorate effect is used either as a material or as the target, it will no longer become Chaos Medicine; instead, a medicine created by combining the recipe materials will be produced

  • Changed the initial cursor position when using an item that requires target selection so that it starts at the top of the first page of the inventory list

  • Changed the inventory list so that the page for items at your feet is no longer shown when there is nothing on the ground

  • The button timing for page switching is temporarily set to trigger on button release.

  • We plan to update this as soon as possible so that it triggers on button press instead.

  • Changed the top menu so that Ground cannot be selected when there is nothing at your feet

  • We are also considering a future change that would gray out this option without skipping over it with the cursor.

  • Slightly increased the number of gameplay elements placed on the later floors of Index Scramble Zone, adjusting the difficulty to account for the newly implemented features

Bug Fixes

  • Fixed a bug that allowed players to endlessly “Nibble” unidentified equipment

  • Fixed a bug that allowed Appraisal Card and Attachment Card to be used on stairs on the ground, causing the stairs to disappear

Please enjoy the newly evolved HoloDungeon!
Thank you for your continued support of HoloDungeon!

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