Greetings fellow cultivators.
It has now been a week since release of Sect Update.
I have been listening to feedback and bug reports and been working hard to fix them all.
I have received alot of amazing suggestions and feedback that i really want to do, but i need to remain focused on implementing steam workshop. Hopefully now most urgent bugs have been fixed.
I will now try to first finish steam workshop before anything else that is not urgent.
Some amazing feedback i have received that i want to implement
- Add ability to use main spirit stones to increase arrival time
- Option to disable Inventory pop-up and break through pop-up
- Popup information on claiming quests
- Adding basic material exchange to buy and sell materials
- More information
- Refining UI in various ways
- More
Changes
- Nerfed Garden Cost
- Increased Disciple Cap by +1 for all research perks, instead of just Palace type Perks
- Reduced build time for buildings.
- Increased build cost for buildings
- Spirit Well now has Texture - Thanks to amazing Dexexe1234
- Elemental Locations now have textures - Thanks to amazing Dexexe1234
- Added Physical and Mysterious Elemental Locations
- Elemental and cultivation abodes should not reset now
- Possible fix to the problem with crafting quests. They will now take enchanted equipment, taking from lowest first.
- You can now enable and disable Lifespan and disciple Deaths after starting a sect in the Palace -> More
- You can now directly choose what level to use for sect artifact, if you feel it is a bit too expensive after upgrading.
- Also adjusted upkeep cost for Oblivion Jade Bottle, it now cost equal Spirit shards and other materials, and it now scales linearly with used level.
- Changed drop weights on elemental materials from gathering locations, Spirit Cores, Dark Essence, Bright Essence and Profound Orbs are slightly more common.
- You can now kick Player characters
And more Bug fixes