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Poetry of Blood: EclipseEventsVer 0.7
Major update

Ver 0.7

Poetry of Blood: Eclipse · published 2 Jan 2026, 08:43 UTC

All eventsPlayers around this dateRead on Steam

Mac Support, Training Area, and More!

Hey everyone!
As the new year arrives, we’re bringing you a major update — EA 0.7!
This update includes Mac support, a training area, and much more.
Let’s take a look at what’s new!

Mac Version Support
You can now play the game on Mac!

Language Translation Improvements
We have optimized the existing language translations for better accuracy and smoothness.
Additionally, we've added new translation support for French, Italian, Dutch, and Polish!
If you spot any translation errors or have suggestions for improvement, feel free to join our Discord server and discuss them directly with the team — we’d love your feedback!

New Content

  • Added exclusive weapon affixes for "Ping Sha & Luo Yan", "Blood Magic", and "Kunai".
    - We’ll continue improving weapon actions and effects over time—please look forward to it!
  • Added a jackpot animation for the Pachinko area.
    - Big wins deserve cool animations!
  • Added entrance animation and defeat CG for Ying.
    - Oh, that scythe-wielding fighter? Time to show her who’s boss!
  • Added a temporary Training Area.
    - You can now test out all kinds of builds here! It’s still early-stage, but more features are on the way.
  • Added new difficulty affixes: “Stat Monster” and “Divine Punishment.”
    - Ready for tougher boss challenges? Give them a try!
  • Novice mode significantly increases resource drops, making it easier for players who want to quickly experience the content to play.
  • Optimizations

  • UI layout reworked.
    - With so much information to display, we redesigned the interface layout for better clarity and aesthetics.
  • Improved talent and difficulty icons.
  • Improved ally summon tracking logic.
    - Summons will now teleport back to the player if too far away. We’ll keep refining summon behavior in future updates.
  • Improved "Racetrack" area visuals.
  • Endless Mode now supports progress saving.
    - You can return to base between waves and continue your run later.
  • Adjustments

  • Rebalanced several difficulty affix levels.
  • “Blood Magic”: base projectile penetration +1.
  • Adjusted “Lost One - Teresa” (below Pureblood III) healing effect:
    - On-hit life steal 1% → 0.5%, and “Confession” healing is now limited to 5 activations.
    - Below Pureblood III, summons no longer benefit from life steal.
  • “Electrocute” effect reworked: each stack now reduces target’s magic resistance by 5%.
  • “Hunt” now scales better with lower enemy HP.
  • Slightly increased support unit base stats.
  • Boosted damage of some high-tier sub-weapons.
    - Even functional weapons now get a bit of extra power!
  • Adjusted probability balance:
    - “Flying Star” slightly nerfed, “Helper” and other high-frequency weapons slightly buffed.
  • “Blood Magic · Form III”: counter damage increased.
  • “Shiranui” combo counter now persists when switching weapons.
  • “Money Can Solve Anything”: revival cost reduced 2000 → 1000, but increases by 500 each use.
  • “Support – Module Enhancement” reworked:
    - Every 100 modules now grant summons +10 HP, +3 ATK, +1% crit rate, +3% crit damage.
    - Stack limit removed.
  • Bug Fixes

  • Attempted to fix enemy teleportation issues again.
  • Fixed price errors caused by save/load in Endless Mode.
  • Fixed missing invisible walls in some boss rooms.
  • Fixed incorrect effect for “A Bag of Cookies” at level 1.
  • Fixed several plugins not activating.
  • Fixed incorrect calculation for “Penny Pincher.”
  • Thank you all for your continued support and feedback!
    We’ll keep improving the game — please look forward to future updates!

    Join our Discord
    Come chat with the developers and get the latest updates first-hand!

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