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Cirno! Lifts a BoulderEventsV1.02 Update!
In-game event

V1.02 Update!

Cirno! Lifts a Boulder · published 27 Mar 2026, 16:10 UTC · build 22461976

All eventsPlayers around this dateRead on Steam

Hello!Got another small patch to add/fix some stuff left over from the last one.



General Changes


  • TOGGLE HUD: Added a new option to toggle the HUD of the game on/off. It can be accessed via the keybind settings, and is by default unbound to prevent folks from accidentally pressing it. A bit of a request as some people wanted to take cleaner screenshots.

  • TERRAIN EXPERT FLAG IN END SCREEN: Another request. There is now a little "Terrain Expert" icon in the end-screen if you finished the game while satisfying the Achievement conditions. It can be found in the top right, and will not be there if you didn't fulfill the conditions.

  • INCREASED DEFAULT, NON-MOUSE ZOOM SPEED: What it says. The default, non-mouse zoom speed is now a bit faster. It was a bit sluggish before.


Bug Fixes


  • Fixed the "Tutorial Message Box" staying and causing various issues if you leave to the main menu while it's open: It should properly reset now. This caused multiple issues, such as allowing for the infamous "0:00" speedrun, as well as bugging out games where players would no longer receive any "Tutorial Message Boxes" as the game continued, as the previous one would still be there, just invisible.

  • Fixed various softlock spots in the map: There were a few nasty trees in the map that allowed Cirno to go under them, causing her to get permanently stuck with no escape. These trees have been lowered to avoid Cirno from getting under them in the first place.

  • Various smaller fixes.



Problems with Vulkan? Gray screen? Check out the D3D12 Branch!


NAME: d3d12

BETA BRANCH PASSWORD: tomboyishgirl

There has been a small subset of players unable to play the game on very old hardware due to rendering device/hardware incompatibility issues.

If you are one of the affected players and are playing on Windows, please try out this new branch! It switches to the Direct3D 12 Rendering Device instead, which may fix the issue. As I do not have an older machine with this issue available to me, I'm unfortunately not able to test this on my own. So if you want to help out: please report back if this fixes the issue! The game should look and play exactly the same across Vulkan and D3D12, so if D3D12 resolves the gray screen issue, I may just make it the default for Windows.

The branch can be accessed by right clicking the game on Steam, Properties, "Game Versions and Betas", and then entering the password in the text box of that screen.


And that's that.

  • Bsky

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-- Alexander

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