RustForge Sign Painter · published · build 22271692

"Artists of the Wastes, the RustForge engine just hit a new gear!
v5.3.0.3 introduces the highly anticipated Line Drawing Mode, tapping directly into Rust's new shift-click canvas mechanics to absolutely SHATTER previous painting speed records. To make this work, I had to do some deep-engine rewiring to bypass Windows modifier limits, ensuring your failsafe hotkeys never fail under pressure. I’ve also resolved a critical conflict between our safety sentinels so your auto-saves and panic pauses live in perfect harmony. Faster strokes (HA!), safer saves!"
Patch Highlights
Line Drawing Mode: A massive new speed optimization that utilizes the in-game Shift-Warp mechanic to paint long horizontal spans instantly.
Ghost Key Architecture: Engineered a silent background hotkey system to bypass Windows OS limitations, ensuring your Pause and Stop keys always trigger perfectly, even while RustForge is holding down Shift with Line Drawing Mode Active at high speeds.
Sentinel Harmony: Resolved a severe logic conflict between the Mouse Movement Sentinel and VoidWatch AutoSaves that was causing legitimate saves to trigger accidental panic pauses.
Balancing & Logic The Speed Engine
Line Drawing Mode (NEW SPEED FEATURE!)
The Intent: While the standard drag-method is highly accurate, it's slow on large solid backgrounds. This new optional mode calculates the length of a color span and, if it exceeds the minimum threshold, holds Shift and warps the brush instantly to the end of the line.
Compatibility: This feature is ONLY compatible with the Scanline painting method.
Ghost Key Interception
The Challenge: Holding the Shift key for the new Line Tool alters physical keystrokes at the OS level (turning F11 into Shift+F11), which effectively blinded the hotkey listener and prevented users from pausing the bot.
The Fix: RustForge now silently spins up "Ghost" copies of your active hotkeys in the background. You don't have to change your habits or your settings, the engine will seamlessly catch your normal inputs and safely lift the brush whether Shift is currently held or not.
Fixes & UI Polishes The Sentinel Systems
Sentinel vs. VoidWatch Conflict (FIXED)
The Bug: Having both the Mouse Movement Sentinel and VoidWatch AutoSaves enabled caused the systems to trip over each other. The automated movements during an AutoSave were incorrectly flagged as human interference, which skipped the save and forced a Panic Pause.
The Fix: Re-engineered the state checks. The watcher now correctly distinguishes between VoidWatch automation and actual human interference. You can now safely run both systems simultaneously.
Input & Stability
The "Escape" Key Reroute: Due to the Rust game client forcing the raw Escape key to close menus, pressing Stop (if bound to Escape) while Line Mode was drawing would rip the canvas away and cause an autosave to trigger unintentionally. RustForge now detects this specific conflict and silently re-routes the command in the background to prevent canvas closure.
UI Auto-Correction: Added smart-logic to the Settings menu. Enabling Line Drawing Mode will now automatically snap your Paint Method over to Scanline to prevent broken configurations from saving.
📈 Known Issues
Line Mode on Tiny Details: If your image relies heavily on intense dithering or 1-pixel details, Line Mode won't provide much of a speed boost except for areas that are equal to or longer than your set Line Threshold. Such as large continuous areas of the same color to be filled.