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Drones of War›Events›Update: Version 5.0.0
Major update

Update: Version 5.0.0

Drones of War · published 14 Feb 2026, 14:49 UTC · build 21909916

All eventsPlayers around this dateRead on Steam

UPDATE: READY FOR COMBAT?

New Content and Maps

  • Jungle Map: A new map featuring convoys and dense vegetation has been added for the Attack mode.
  • Trench Map: A new strategic map featuring trench structures has been added for the Attack mode.
  • Karting Circuits Map: A new race-oriented map focused on time trials with a checkpoint system.
  • Skydagger Toyca: A fixed-wing UAV has been added with its own unique flight dynamics and data.
  • Skydagger 15Plus: An 8-rotor version of the 15” model has been added.
  • Skydagger Mini: Skydagger's Mini Drone has been added with its unique design.


Jungle Map


Trench Map


Karting Race Map

Interface (UI-UX)

  • Main Menu Design: Completely modernized and renewed in terms of level design and visuals.
  • General UI Update: All menus and interface elements have been redesigned to match the new visual language.
  • Glitch Effect: Glitch effects have been added to drone transitions in the menu.
  • Preview Blur: A blur effect has been applied behind the drone preview models in the menu to create a sense of depth.
  • Intro Trailer: A promotional video has been added to the game's initial opening sequence.
  • Control Guide: A visual guide has been added to the "Control" menu to help learn key assignments and functions (RC - Gamepad - Keyboard & Mouse).
  • Controller Animations: The controller model in the control menu has been enriched with animations to visualize all physical button assignments.
  • Dynamic Scoreboard: The redesigned scoreboard is now dynamic, allowing separate tracking of tank, soldier, and vehicle kills.
  • Flight Time Tracking: Previously continuous flight time now updates instantly only while the UAV is in the air.


New Main Menu

Gameplay and Controls

  • New Key Assignments: Thermal vision and Lock Kit features are now controllable via the keyboard.
  • Gamepad Support: Full gamepad control support has been integrated into the system.
  • Speed Normalization: UAV speed responses for keyboard and controller inputs have been synchronized and normalized.
  • Launch Platform: A new specialized launch station design has been added for the Skydagger Toyca model.
  • Dynamic Spawn System: Specific spawn points have been defined that change according to the selected vehicle type (Drone or Fixed Wing).
  • Variable Damage Radius: Area damage and environmental destruction intensity have been scaled according to drone types.
  • Universal Spawn and Spectating: The ability to spectate and spawn drones in all game modes has been activated.
  • Slow-Motion Kamikaze: A slow-motion effect and zoom feature that activates at the moment of a kamikaze hit have been added.
  • Explosion Blast Effect: A pressure wave (blast) effect has been added after explosive detonations.
  • AI Balancing: Enemy unit accuracy and hit rates have been optimized for game balance.
  • Enhanced Hit Impact: Physics-based dismemberment effects have been added for enemy units during kamikaze attacks (AI body parts can now be severed).


New Fixed Wings

Development and Optimization

  • Material Improvement: Material and texture qualities of all objects have been adjusted to increase visual harmony.
  • Map Optimization: Existing maps have been reorganized with performance improvements and design revisions for "infinity."
  • Calibration Revision: A simpler, more understandable, and dynamic structure (2 buttons) has been implemented for the calibration menu.
  • Analog Signal Improvement: On-screen analog noise/signal effects have been adjusted for a more realistic appearance.
  • Flight Dynamics: Flight dynamics affecting the gliding and maneuvering capabilities of UAVs have been improved.
  • Sound Adjustments: Drone engine sounds have been adjusted, and special glider sounds have been created for the Skydagger Toyca.
  • Bug Fixes: Errors regarding volume muting and sudden sound changes have been resolved.

Infrastructure Changes

  • UAV System Architecture: The existing UAV infrastructure has been completely replaced with a modular structure, allowing for fast and stable integration of all future aircraft.
  • Multiplayer Dynamic Infrastructure: Network synchronization preparations required for the transition to a multiplayer system have been developed.
  • Push Impact System: A physics-based damage infrastructure capable of dealing area-of-effect damage has been included.

Removed Features

  • Explosion Delay: The delay at the moment of explosion has been removed for instant response.
  • Animated Camera Rotation: Camera rotation animations that restricted user control after an explosion have been disabled.

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