
Thank you to everyone who played the demo and shared their feedback. Every report has been extremely valuable, and many of the changes listed below come directly from your suggestions. Thank you all for the support.
Improved game resolution selection: changes now require confirmation before being applied.
Added an option to decide whether to send anonymous gameplay data to the developer.
The Camera Shake option now fully disables all camera shakes to help prevent motion sickness.
Reduced the volume of movement sounds such as dash and sprint.
Air dash is now available from the start.
Improved visibility of enemy attacks that knock the player back without dealing damage. Their color has been changed from purple to white to avoid confusion.
Landing after a jump now instantly refreshes movement charges.
In Arena Mode, non-combat related stat upgrades have been removed.
Increased the values of the Critical Chance and Critical Damage stats.
Added an on-screen warning when the player is within the danger range of an enemy attack (for example, wide area attacks).
Fixed action glyphs shown in the explanation of certain skills.
Skill acquisition notifications in the skill tree can now be dismissed faster by pressing a button.
Improved vertical and horizontal text scrolling in menus.
Added the ability to navigate menus using analog sticks.
Fixed option selection behavior: you can now correctly hover over already selected options.
Added the ability to view detailed descriptions of current stats in the STATUS menu by selecting the dedicated button.
Added the “Sync” label to abilities that require a specific combination of equipped weapons.
If you have played before, you may need to start a new game to see all the changes.