Thank you to everyone who is playing the demo and sharing feedback.
Based on your input, I’ve released a hotfix to improve the overall demo experience.
Overall difficulty reduced
Enemies now have 25% less health
The player takes 50% less damage.
The “Risk / Reward” room (marked with the three purple swords) proved to be too punishing during early runs.
The required enemy kills have been reduced from 300 to 150.
A new button has been added to the run summary screen, providing a shortcut to leave a Steam review or add the game to your wishlist.
Darts: fire rate increased by 50%.
Ray of Consciousness: damage tick frequency increased by 50%.
Thank you again for all the support and feedback.
Have fun playing the demo!