Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
It's John's House›Events›AI Behavior Update
Game update

AI Behavior Update

It's John's House · published 9 months ago · build 20990306

All eventsPlayers around this dateRead on Steam

Patch Notes – AI Improvements

🧠 Mama AI

  • Fixed a bug where Mama could get stuck in front of cabinets and never leave.

  • Added a cabinet safety timeout so Mama always returns to patrol after several seconds.

  • Improved cabinet state transitions and ensured all detection flags reset correctly.

  • Improved chasing and patrol logic for more consistent transitions.

👀 Enemy Sight

  • Refined detection for hiding players and cabinet-checking behavior.

  • Improved chance calculations based on player mistakes (spotting and checking probability).

  • More reliable vision raycasts and better handling when Mama is already chasing.

🚪 Doors & Movement

  • Improved door-opening behavior to prevent Mama from freezing at doorways.

  • More stable NavMesh movement and destination checks.

🔊 Audio

  • Smoothed out chase/ambient sound transitions.

  • Improved footstep and state-based sound playback.

More from It's John's House

Other announcements

All events
Major update7 Mar 2026Major Update – v 1.1Release Notes – v1.1 This is a major update focused on controller support and core system improvements. Controller Support · Controller support across gameplay and UI · Reworked input handling for smoother navigation Interaction System Rewrite · Complete rewrite of the MouseOver system · Now uses Raycast-based detection · Improved precision, stability, and scalability · Reduced unnecessary chec…In-game event19 Nov 2025Patch Notes v1.03 – Chinese Voiceover UpdateHi everyone, I’m happy to announce that Chinese voiceover is now available in It’s John’s House ! You can now experience the full story and atmosphere in your own (Chinese) language. As with any new localization, small mistakes can happen. If you notice mispronunciations, misspellings, or any other issues , feel free to report them in the It’s John’s House community hub. I’ll try to fix everyth…In-game event18 Nov 2025Ravenwood Manor Map is Here!Too many lost souls… too many victims. Dr. John Ravenwood knows… he wants to play with you. It’s boring without you. He gave you a map to give you more chances… a little help for the lost. Map is Here! You can now find the Ravenwood Manor map in the Hall. The map will help guide you, showing where you are and where you can go, along with your recent options. Here is how it looks: Thank you for…