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Dungeon Mori Demo›Events›[v1.5.3]
Game update

[v1.5.3]

Dungeon Mori Demo · published 9 Oct 2025, 17:22 UTC

All eventsPlayers around this dateRead on Steam

Changelog

New Features:

  • Added the "Deepen Wound" spell to the Magic Shop;

  • Added the "Blood Burst" spell to the Magic Shop;

Adjustments:

  • Some status effects no longer are removed from enemies when they change stages or buff themselves (bleed, burn, poison, curse and electrify);

  • Status effect stacks that go over 99 will now be shown as "99+";

Balancing Adjustments:

  • Increased the HP cost of the "Blood Infusion" skill;

  • Increased the Absorption rate of the "Demonic Slash" skill;

Bugfixes:

  • Fixed "Electrified" hidden status not showing on the Pets menu;

  • Fixed enemy skills that apply double status effects applying even after the player's death;

  • Fixed a typo on some item's descriptions;

  • Fixed "Panacea" spell not removing Electrified status from the player;

More from Dungeon Mori Demo

Other announcements

All events
Dungeon Mori DemoGame update6 Sep 2026[v1.1.0]Changelog Adjustments: · Now stats that are over the maximum usable limit or under the usable limit will clamp their values to show the effective rate and be highlighted in red - this was made in order to not confuse players on the nature of negative defense rates or critical and dodge chance effective limits; · Added an "Ironman Mode" text display to the player stat screen; Balancing Adjustmen…Dungeon Mori DemoGame update4 Jul 2026[v1.0.9]Just a very small patch to address a persistent issues some users were having when importing a save file from the demo. Thanks to everyone who reported it and supported the game! Bugfixes · Fixed a bug that made the game crash at the Lost Temple dungeon when encountering a Neurophage enemy (previously named Mindflayer).Dungeon Mori DemoGame update16 Jan 2026[v1.0.8]Changelog Bugfixes: · Fixed an issue with the card flipper caused by a monster's name change.