This version includes a new Inventory system. You can press Tab to open your inventory.
(Note that the UI is just a placeholder and will likely be improved in the future)
Added new Inventory System
Added support for Super Ultrawide Monitors (Note: Some of the placeholder UI still looks a bit strange)
Added new "Unstuck" button in the pause menu
Added "Crouch" and "Sprint" to the list of controls in the settings menu (not rebindable yet)
Fixed bug where items in your hotbar would get rearranged when loading a save file
The demo is getting closer to being finished, so I started prototyping this Grabbing Arm Machine.
It's unlikely to come to the demo, instead, it'll likely be included in the Early Access release (or possibly an early playtest)
There's still a few things we want to finish for the demo, mainly:
Shop Rework
Better Menus & UI
Building System Improvements
New Sounds & Animations
Rebindable Controls / Updated Settings Menu
Bug Fixes
After these are complete, we'll likely transition fully to working on the Early Access version!
Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.