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Saturday Night RacingEventsGraphics, Rendering & Lighting Overhaul
Major update

Graphics, Rendering & Lighting Overhaul

Saturday Night Racing · published 9 May 2025, 02:39 UTC

All eventsPlayers around this dateRead on Steam

Hey racers! 🏁

We're back with a massive visual update to Saturday Night Racing, and it's all about bringing the thrill of the track to life like never before. With this latest patch, we've overhauled shader rendering, the lighting system, and overall visual fidelity to give you a more immersive and dynamic racing experience. Changes in this update may impact performance on older systems.

Here’s a breakdown of the key visual enhancements:


💡 Lighting Upgrades

  • Increased diffusion and reflection of environment lighting
  • Increased quality, softness, and rendering distance of shadows
  • Improved color space and saturation

🖼️ Improved Textures & Shaders

  • Increased resolution of many in-game textures
  • Updated light rendering in surface materials
  • Added detail and general grime to many in-game textures


🏎️ Performance-Optimized Rendering

  • Increased differences in graphics settings from Low to Ultra
  • Updated usage of occlusion culling and GPU instancing


🌆 Environmental Enhancements

  • Added high quality grass and foliage
  • Added track event details (parked cars, billboards, buildings)
  • Added dynamic track event objects (helicopters, blimps, prerace flyovers)
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